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Ikarran (ig)Nobles - or how I can't write characters

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Right then, if you are here there's a fair bet that you are someone who prefers the narrative side of gaming.  As such, I have no idea whether this post will be of any interest to you whatsoever or whether you'll just find it trite and boring, tough.

I want to talk a little about background.

This post was going to be all about the characters in my Necron army but I have spent a whole day trying to write something for them, and many weeks with this post sat in draft thinking about it and I've come to a conclusion.

I hate writing characters.

If you want a world, a system, a biome, fauna, flora, geology, astronomy, physics, technology, a civilisation (preferably fallen), then I will write you that over and over again, I love it.
Most if not all of the background that I love, and my thoughts about armies, forces, chapters, and everything else revolves almost completely around the worlds, systems, and civilisations that birth them.  I think absolutely nothing about the characters.

As soon as I try and create a character my mind blanks.  Nothing.  Void.  Tumbleweeds.

I try so hard to write something, to create, but it's like getting blood from a stone.  Every last word is agonised over, erased and re-written over and over, and yet it still sounds trite and contrived, if not cliched, as soon as its written.  It just doesn't seem to work for me.

I can create a character of sorts if that character is a puppet.  What I mean is a character that is a victim of circumstances, whose motivations and drives are a product of some outside aspect, an event in their lives, another character, the circumstances of their upbringing or the world in which they exist (see, I'm already back to world building).  This is fine in its place, but isn't really what you look for in the leader of a force.

This is my problem, you see when your entire civilisation has become mindless automata, deranged and debased, or constructs intended to steward your hibernation for millennia of millennia, it falls to the rulers of the Necron force to define the driving motivations and to a great extent personality for the army. 

I just can't seem to find that.

Also, names.
Just don't, please.
I also can't do names.
I wish I could live in a world where every character was called Bob, or Fred, or Shep.  I cannot count the hours I've spent trawling through online name generators, falling down wikipedia link chains, and just opening random pages of dictionaries to try and find names.


So, without further ado, I present to you:



Lord Bob (I'll figure something out I guess eventually)

Here should be something about how he's both the architect of the Ikarran dynasty, but that's not exactly something to be proud of because it just so happens to involve the enslavement of an entire galaxy spanning race, sucking out their souls, and locking them into metal bodies.
I've also got some ideas that he may have been tinkering with the Necron bodies, and that had the unexpected consequence of breaking those Necron's psyche's which has ultimately led them to becoming various Destroyer variants.
Oh yeah, and he also collects as many C'Tan shards as they are ultimately responsible for all of this and so its the little revenge he can take upon them.

Could that be any more boilerplate Necron?



Warden Fred (also to be renamed)

I've got even less for this guy.  He's basically just an extension of the Lord's will.  I'm sure I could do something about him wanting to take over and just biding his time but I might have to be a little sick in my mouth.



Of course, now, with the model that in many ways is the least likely to lend itself to any backstory, it's a prisoner fraction of a god that is let out for some yard time if it's well behaved, there's some creative juices flowing.  It's still pretty beige as far as story goes, but this I actually feel invested in.

The Bringer of Night, Reaper of Worlds, and Death of Hope (Shep, the C'Tan)

The Nightbringer's existence is something for which you may consider purgatory an escape.  It is physically and mentally shackled, an existence that is because of, and at the whim of its captors.  Even now it is a being of immense power, capable of perception, thought, and deed beyond the imagination of most, yet knowing it may only act when unleashed by the Necron Lords it is truly shattered.
If the Nightbringer could, it would surely escape its confines.  However its very being prevents it, it cannot see past its need to reap revenge upon its captors and so is incapable of working to free itself.  Instead it finds scant reward in the destruction it visits upon the enemies of its Lord whenever it is unleashed.

This is one of my favourite ever models produced by Games Workshop, in an age of metal casting the motion achieved in the sculpt is incredible.  I have recently rebased the model as it originally came with a tiny 40mm base and would fall over as soon as you looked at it.  It's now on a 60mm base which should match the void dragon, and is much more in keeping.  In doing so I took the opportunity to embellish the base with a swarm of scarabs being driven before the shard, and built up a wave of sand as the very earth recoils from the presence of such a being.




So yeah, not really a background article as such, more me ranting about how I can't write character background.

I really wish I could write characters, but I struggle.  If anyone has ideas of ways I can work with this, or something that might help I'd be very happy to hear about it.  Or perhaps there's something you struggle with creating when it comes to background.
Drop a line in the comments if you do.

Also, if anyone wants a world or civilisation creating, give me a shout.  I seriously do love that shit and have degrees in a few of the relevant fields so can be quite confident it'll hold up to a reasonably level of scientific peer review (way more so than anything GW have ever written I can guarantee).

Toodle pip-ski
Andy

Four Tips for Handling 40K's complexity

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Warhammer 40K's eighth edition ushered in a new era of streamlined core mechanics. It also gave us a baffling profusion of unit-specific special rules, stratagems, faction rules, sub-faction rules, and frequent updates. Ninth edition has added to that with the awesome Crusade mode, and while I welcome it, there’s now a lot to keep track of. In many ways I think this is the best 40k has ever been, but it also feels like the most complex, and the most overwhelming. 

Illustration taken from Optimal Governance for the Dutiful Oppressor by F. Altmann et al, p.4024
Analysis paralysis graph adapted from here.

There are a few ways of handling this. One could just use a simpler ruleset such as Grimdark Future, or to use house rules to cut out elements of the game you’re not keen on. For this article, though, I’m going to proceed on the assumption that you want to play the official rules, but would like that experience to be less cluttered.

You don't have to keep up with everything

The easiest way to not be overwhelmed is to realise that unless you're a tournament player, you really don't have to be on top of everything. Sure, there's books coming out every month and FAQs are a frequent occurrence, but it remains true that to play a game, all you have to bring to the table is the rules and your codex. The only two FAQs you actually need to pay attention to are the ones for the main rules, and your codex. That's it. Everything else - even books like Psychic Awakening which add rules to your faction - are optional extras to delve into if desired. Some of those optional extras are pretty damn useful, but they're not needed for basic functionality.

Arguably, points adjustments are things you should be aware of, but that's something to do before the battle, and it's a pretty simple matter of adjusting the points values in whatever you use to make your army lists - and if you're using BattleScribe or whatever, that'll happen automatically.

It might seem odd for me to suggest you don't need to worry about all the updates happening for all the other factions, but here's why: as a player, your first priority is to ensure your opponent has fun. Being on top of your own army's rules is much more important in that regard than having a patchy understanding of other factions. Get comfortable with your codex first, and branch out from there if you want to.

For me there's an immersive fringe benefit to this approach: I enjoy being surprised by the things I didn't know my opponent can do, at least the first few times I encounter them. It's enjoyably cinematic when you find yourself thinking, "This is fine, this is fine... wait, they move how fast? FIRE EVERYTHING!"

What if my opponent is super knowledgeable about all the supplements and I'm just being a basic bitch with my codex? Won't they have an advantage?
They will, yes. But your opponent will generally know this going into the game, and should - if they’re a decent human - be happy to help you accrue more practical experience so that your confidence grows. That way, they benefit from a better opponent down the line. If they don’t want to help out newer players, then frankly, I’m not sure you want them in your social circle anyway. Besides, the tactical challenge is only one (admittedly important) element of what makes a game fun; for most of us, half the point is the cinematics and the social-ness.

Make yourself an army summary sheet

I have made my life significantly easier by putting all the rules for the units in my army on a single A4 summary sheet. This required some enthusiastic format wrangling in Word, since my army only just fits on a single page, but reducing Codex: Space Marines and Codex Supplement: Ultramarines down to a single sheet is much easier in-game.

The added fringe benefit of doing this is that it really forced me to go through each of the datacards for my units in-depth, and revealed to me several special rules that I'd straight up been forgetting, such as the Apothecary's 6+++ aura, and the Chaplain's Spiritual Leader aura. Look, I'm new to both units, and they're a lot more complex than they used to be, ok?

Now if you're going to do this, make sure you do it with a program that has some flexibility. Google Docs is particularly crap at complex layouts, so while it can be used, it will generally be less space-efficient and altogether clunkier to grapple with than Word. It will therefore also take you a lot longer.


If you'd like to make one yourself and would like a head start, you can download a copy of my .DOCX file at the link below. I've switched out my original font for Calibri on the basis that it's a pretty ubiquitous font and should hopefully prevent Word crapping itself when you open it.


Why not just use Battlescribe or Buttscribe?
Yes, Buttscribe is a real thing. Both Battlescribe and Buttscribe are amazing tools, but they don't display information nearly as efficiently as a custom sheet. The datacard format used in current 40K works fine for its intended purpose, but wastes a lot of space once you know which units and upgrades you're using. I wanted to eliminate scrolling on a touchscreen or leafing through multi-sheet printouts (particularly since I'll be using my phone for my Crusade Roster - see my final tip). I also wanted my summary sheet to be visually distinct so that when I make some for my other armies, it'll be easy to see which is which at a glance.

Wait, you said all the rules for your army, but I see no stratagems in your summary!
That's true, and in my first version I did include the somewhat bracing thirty-six stratagems I expected to be relevant to my army. This made it a two-page document instead, and you can download that earlier version here. Why did I axe them in the end? Read on.

Agree to a Stratagem Deck with your opponent

One thing that has significantly impacted 40K's complexity since the advent of 8th edition is stratagems. As a marines player, I have access to 57. That's 7 from the core rules, 34 from the marines codex, and 16 from the Ultramarines supplement. That's a lot of stuff to remember to trigger when they become contextually relevant. This inevitably results in some thumbing through books or flipping through a stack of cards saying "I swear I had something useful for this" while your opponent twiddles their thumbs.

I have enough conflicting thoughts on stratagems to write an essay on the subject, but that isn't what we're here for today. Ultimately, many factions and even specific units rely on them, so you can't just remove them wholesale without seriously affecting game balance. For the purposes of this article, that means we're stuck with them.

The question is how to mitigate the problem. One proposed solution is simple: before the battle, have each player create a stratagem deck consisting of the 7 core stratagems, and X more of their choosing, where X is the biggest number of stratagems either player feels comfortable with. X=10 feels like a good compromise between "why even bother" and "Indecision, First of His Name, King of the Andals."

I should add that thanks to the pandemic, this suggestion is at the "I need to test this in game" stage, but fellow Bunker writer Andy suggested this and I immediately want to try it. Since I will want to change my deck between games, I picked up the Space Marines and Ultramarines data cards. You could easily make a stratagem summary sheet or, you know, whatever works for you.

Let me know if you've tried this or if you have thoughts in the comments, since obviously I'd be interested to hear how that went.

Use a Digital Crusade Roster

If you're playing Crusade (and you probably aren't, because we're stuck in lockdown thanks to everyone's favourite pandemic) you will have learned there's a lot of bookkeeping. At the risk of honking my own fog horn, I made a mostly automated Google Sheet designed to make that process, and the pre-game process of making an army list, much quicker. You can read about that here, so I won't go on at length.

I've got plans to add one or two new features to it soon, so will of course update this blog when I've done so.

The Crusade Roster's order of battle.


Wrap-up

I imagine I'll end up making more summary sheets for my other armies as and when I go back to using them regularly. I mostly know the 8th edition Guard codex and its stratagems off by heart, but I'm sure that'll change a little when they get a 9th edition book.

If you've got other tips on making the game less extra then I'm keen to hear them; get ye to the comments section and share your wisdom if so.

Automated 40K Crusade Roster upgraded to v1.3

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Back in September 2020 I made an automated campaign roster for 40K's new Crusade mode. It's a Google sheet formatted for ease of use on smartphones (for obvious practical reasons). It's since become one of the Bunker's most read posts, and thousands of people have apparently started using this thing. This was very much a pleasant surprise, with very kind shout outs in both the Independent Characters Podcast and the 40K Badcast as well as some top-notch signal boosting from the Goonhammer Goons.

The main benefit of so many people checking it out is that some of them have sent in extremely useful feedback, and so I've just finished implementing a bunch of improvements. Credit in particular goes to the extremely helpful Jonathan (@jjarcher89 on Instagram). Click the image below to head to the original post, and scroll down to the bottom of the post to see the changelog for version 1_3 to see if it's of interest to you and your wee crusading dudes.



Ruined MDF Buildings - Part 1

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 I've been getting an itch. A tiny tiny itch. We've been looking at doing some historical WW2 gaming in 15mm with more emphasis on vehicles and vehicle manovers.

Due to the current logisical whoopies that is the British postal system the vehicle models have been delayed. What did arrive was a whole load of MDF buildings in 1/100 or 15mm scale. 

These came from TTCombat and I managed to get 15 of them for around the same price as a slightly excitable takeaway. I decided that I was going to go for the ruined buildings because I think it'll look more interesting and will be fun to play over. 

The buildings are nice, but straight out of the box they lack a certain something something. So I set about making them a little less clean and tidy. In today's post I'm going to go through the modelling steps and once I've painted them I'll go through the painting steps.

What I am going to show you can be applied to any setting and any building. Just simply adjust the style of rubble based on the building methods.

Please note, these are work bench photos so are potato quality.

Step One: Assemble the buildings. Not much to say here. Just built them up using PVA, a solid knife, and a bit of colourful language.

 Step Two: Decide that buildings on their own aren't enough. It was at this point I ordered some MDF walls to create yards/gardens. So after waiting another week I start putting the walls together. These walls were ordered from 4ground publishing.

 Step Three: Build a foundation for the rubble. Using the left over MDF frames from the buildings I broke them up and using a lot of PVA started to rough out the shapes of the piles of rubble. Doesn't need to look good, just needs to provide bulk and shape at this point.

 Step Four: Bases. Using some old card stock I created a base for the building and cut to the size and shape required. The buildings were glued down with more PVA. I weighted them down so they would stick flat.

 Step Five: Add walls. Add your walls.


Step Six: Plastering. Well, it was premix filler in a big tub. I was cheap and already brown so it was perfect. Only downside was it looked like a tub of chocolate ice cream. It does not taste like chocolate ice cream. Do not eat the filler. I used a scrap bit of wood and roughly shaped it around the foundation we made in Step Three. Doesn't need to be super neat just scrape into place, you are making the destroyed remains of someone's home. I also at this point did a very rough thin coat of plaster over the walls. Doesn't need to be perfect, just enough to add a little texture to the smooth MDF. This was just done with my hands, just rubbed into on neat and smoothed it over.

 Step Seven: The fun bit. This is the part where we get to make actual rubble. I took a load of small sticks from the MDF frames and broke them up. Whilst the plaster filler was drying I stuck them into at random angles to give the impression of roofing beams/floor boards etc that are mixed into the rubble. Once that had dried to touch I coated everything in PVA and scattered a mix of bricks and grit over the rubble piles. Both were acquired from eBay. There are a whole host of scale railway modellers out there who have all kinds of wonderful materials. The grit was intended as railway ballast and I think the bricks are intended to fill up railway trucks or something. Doesn't matter. Today they are rubbles. 


Step Eight: Sit back and have a cup of tea. Or in this case leave it all to dry throughly overnight before attacking it with a can of cheap brown spray paint.

I'll be getting on with the painting of these soon and will report back in how that goes. If you don't see a part two it's because I made a proper mess of it and I'm too embarrassed to share, or I forgot and got distracted by something else. Like that new Dark Angels release. 

Until next time

Maisey


Ruined MDF Buildings - Part 2

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I did it, I totally finished these buildings before getting distracted by Dark Angels (Honest). I'm still waiting for the vehicles to arrive, once they do I'll do a proper 15mm photo shoot with the infantry and tanks etc, but for now here is the scenery. 

Step One: Undercoat. This was done with some cheap brown Plasticoat. I picked brown as it provides a good base colour for most of the following steps and means I can skip a step.

Step Two: Basecoat/Dry Brush Walls. Before slapping paint on to the exterior walls I did a little bit of research and found a wall paint colour chart, in French, from 1930. Basically struck research gold. I can't share it as I don't know who the image belongs to but a little dig around on should bring it up. The walls got a heavy drybrush. Neatness not required.

 Step Three: Dry Brush Walls. Again, this time with a mix of the base colour and white. This was applied with downward strokes only over the top half/third of the building. This should give you a slightly streaky effect and lightens the top of the building that would naturally get a little more faded than the lower parts.

Step Four: Add base layer dust. Steel Legion Drab, drybrushed everywhere.


Step Five: Hit the bricks. Using Doombull Brown I spent a couple of hours painting the bricks. It does make a difference and the effect is worth it.

Step Six: Paint Windows. Going back to my trusty paint chart and a little more image searching for period appropriate colours I picked out the windows and doors. I was careful to blend the colour towards the bottom to maintain the dirt and dust. Next time I'll do this step before the dust. You live and learn, or at least you live.

Step Seven: More dust. A lighter shade of dust to bring up more of the details and bring together the rubble.

Step Eight: Roofing. This was done with a streaky, rough drybrush of increasingly light greys. I think I started with Skavenblight Dinge and went through up to Dawnstone. Just go with what feels right.

Step Nine: Grass and Enjoy. Final step was to add some flock. In this case I used a summer mix with lots of random bits of flock, static grass, sponge bits, and little white and purple bits. Adds something to it right?

   


I do like doing scenery along with the model projects. It's hard to have too much scenery. It makes gaming much much more enjoyable. A little project like this is 30% dry brushing, 30% throwing things into PVA, 30% waiting for the PVA to dry, and 10% picking out details. No fancy techniques or materials required. I think the only special thing I used was the HO/1:100/15mm bricks. Even those where easy to find (Thank you model train nerds!). The rest was left over sprue that the models came on, standard basing stuff, and plaster filler left over from home DIY decorating. The main thing is to be brave, get stuck in, and get your hands dirty.

Until next time,

Maisey







Easy backdrops, skin recipes, and a hammer-filled short story

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This is going to be one of those posts which is really four separate posts too small to exist on their own:
  1. How to quickly add a background image to your mini photos without having to have a physical background. Hint: it's technically similar to how they shot The Mandalorian but infinitely cheaper and with almost no skill.
  2. Things I learned while kitbashing regular Intercessors with Assault Intercessors.
  3. Some notes on my latest attempt at a middle eastern skin tone.
  4. A short story about how Sergeant Oreas Cassander earned his thunder hammer.

Adding background images to your photos

This is comically simple: load a suitable image on your PC's monitor, put some scenery and your dudes in front of your PC monitor, and take a photo. Bonus points if you do a better job than me of matching the lighting levels of the minis versus the monitor.

This essentially gives you infinite backgrounds, and in retrospect I've no idea why I didn't think of this sooner. Particularly given that it's now been months since I saw a video on how they shot The Mandalorian by filming the actors in front of a giant screen playing footage of the background.

Obviously this won't work for big wide army shots unless your monitor is huge. I guess if you have a giant TV with good enough resolution, or make sure the background goes slightly out of focus to conceal the pixels, then that could work.

Here's a shot where I've done less cropping so you can see more clearly what's going on:


This being 40K, trying a darker, moooodier ambience was obligatory. Sadly in the photos that came out best, the background is little more than a blur... but even then, having some tonal variation rather than black immediately helps sell the effect:




Moooody. It amuses me how the different lighting angles somehow allow Sergeant Cassander to look angry as hell in one picture and adorably concerned in the next.

Kitbashing Assault Intercessors with Regular Intercessors

It will come as no surprise to anyone that these kits are very compatible with each other. I personally did this because I wanted additional visual differences between this unit of auto bolters and my bolt rifle squads. These guys are there to charge up the board spraying and praying; I wanted them to look like they were getting after it. The option of swinging a thunder hammer is also cool, I guess.


The only thing to be aware of is that the tassets on the assault intercessors preclude the ergonomic placement of the intercessors' pistol holsters and pouches. I managed to get a few on there, but in less than ideal positions. Obviously this is the most minor of issues; it's not like you have to stick those bits on at all, and where it didn't work on a specific mini, I skipped it. Other than that, everything worked without any trouble.




Another thing to note is that the Assault Intercessors kit goes together extremely easily; the legs don't have those separate shin plates on the regular Intercessors sprue, and unlike the Hellblaster sprue, seem to sacrifice no sharpness in doing so. It's a beautiful kit, and gets extra points for having something like fifteen heads on the frame, which was clearly done so that you won't have to repeat a single bare head in your army (unless all the dudes in your force have a chronic helmet allergy).

Middle Eastern skin tones: attempt #2

I've got decent colour recipes for tanned and pale Caucasians, as well as very dark skin. It's the tones in the middle that I haven't quite gotten down, so that's what I decided to experiment with for Brother-Sergeant Oreas Cassander here.

A lore reminder: these guys are Ultramarines successors, which means their original recruits were drawn from across the realm of Ultramar, and are therefore quite ethnically diverse. In keeping with the theme of Romans in Spaaaaace, I've tried to have a mix of skin tones that would be consistent with some of the many ethnicities encompassed by the original Roman Empire.


I started with a basecoat of Vallejo Burnt Umber, but you can only see that in the deepest recesses; I layered up by mixing in increasing amounts of Vallejo Beige Brown, mixing in Citadel Cadian Fleshtone and finally Kislev Flesh on the highest points.

A thin glaze of Army Painter Deep Blue was added around the eyes. A glaze of Army Painter Matte Black was added for stubble, although it's thin enough that it's not all that obvious! Finally I added a very thin glaze of ye olde Citadel Red Gore to the nose, lower lip, and ears.

I had earlier tried to make a similar skin tone with Citadel's Gorthor Brown and it just ended up looing flat and lifeless, I think partially because there's just not enough yellow in it. It's crazy what a difference a tiny shift in hue makes when you're dealing with skin. Attempt #1 originally appeared in the step-by-step on how I paint the blue armour.

For reference: Middle Eastern skin tone attempt #1. Meh.



Spot of fiction, vicar?

Thunder is cool. Hammers, also cool. Thunder hammers: yes. Thunder hammers in an army of Space Romans? Not obviously thematic. Here, then, is the story of how Oreas Cassander first discovered the joy of hammer time. Brace yourself for maximum shooty-death-kill-in-space.

+ + +

The Spur of the Moment


Verdras Tertia, Southern Continent.
Nine years into the Indomitus Crusade.

It was the first time Battle Brother Oreas Cassander had seen an operation go disastrously wrong. Ackermann's Canyon was supposed to conceal the Imperium's midnight flanking manoeuvre from the orks. Instead, it was trapping it. The Valhallan 103rd, supported by Astartes units from the Crimson Fists and Cobalt Scions Chapters, started taking fire from the clifftops. Moments later, a major ork force entered from the northern end of the canyon.  The cliffs lit up with the staccato flare of muzzle flashes. Sheltered from the easterly wind, the smoke of weapons discharge lingered, mingling with the dust and creating an acrid haze.

With ork jump infantry plunging into the valley from all sides, the fighting soon devolved into isolated Imperial units fighting for survival. There was something profoundly humiliating about the enemy successfully employing the same divide-and-conquer strategy the Imperium had been using up to that point.

Cassander's squad, including his sergeant, died in the first seven minutes of the engagement. He found himself fighting alongside half a platoon of the Valhallans. There was no time to dwell on the loss of his brothers; their last gift to him was a surfeit of tragically un-spent ammunition, now carried behind him by a trio of terrified guardsmen. Oreas had yet to learn their names. The auto-bolters' box magazines seemed huge in the Valhallans' muddy little hands.

Further up the canyon, through the haze, Cassander saw a small squad of Crimson Fists holding out against the enemy's elite: hulking brutes with mechanical claws and oversized guns. Discipline met aggression. Within fifteen seconds, none of the combatants were standing. The Fists' sergeant, bleeding from multiple puncture wounds and dragging a crushed leg, wrestled in the mud with the last of the orks. It was clear the brute's strength would triumph.

"Lieutenant, hold this position. I will return," Cassander told the Valhallans' officer. "You three, with me." He switched on his vox transmitter. "Command, I am moving to assist downed Crimson Fist squad at grid ref 431-892; gene seed extraction required; support required."

Cassander didn't wait for acknowledgement. He broke from cover, firing from the hip, his helmet's vox grille amplifying his battle cry. He tossed one grenade, then another, blasting a path to the stricken Fists. Orks dived for cover at his sudden reckless charge. His magazine clicked empty. He dropped his auto-bolter and drew his combat knife as he reached the stricken sergeant, using his momentum to drive the point through the ork brute's neck. The beast began to thrash wildly. Cassander heaved it off the Crimson Fists sergeant and finished it.

"Are you mad?" the injured Fists sergeant asked.

Looking behind him, Cassander saw that two of his Valhallans had made it, and had even dragged his discarded bolter into cover. They were trying, despite the weight, to load a fresh clip into it.

In every direction, lesser orks began to eye each other and weigh their chances against this lone marine; the surprise of his charge was spent, and their courage was returning.

Cassander looked down at the sergeant. "I am given to understand the Crimson Fists treasure their gene seed even more than most. A full squad of you linger here; the loss is unacceptable," Cassander said, as if this explained his rashness. He had no idea what he'd been thinking. In point of fact, he hadn't been thinking. He'd seen brothers that might yet be saved, and he'd reacted. But now he was just as cut off as they were; no way to get them back to the platoon he'd left behind; no way to save them. He'd just thrown his own life away on an errand that no one had asked him to perform.

"At this point the loss is a given," the sergeant said. "Heraclio Borjez," he added. He seemed bemused by this lone Cobalt Scion standing before him.

"Oreas Cassander."

"My hammer," Borjez said, weakly gesturing at a thunder hammer lying in the mud, "may be of use to you."

"The technique is unknown to me," Cassander confessed.

Borjez coughed wetly. "It's simple enough."

Cassander nodded his thanks, and took it up from the ground. Even inactive, the weight of it promised finality.

A metallic click came from the Valhallans, along with a cry of triumph in their native tongue. Cassander moved over to them, carefully placed the hammer in the crater alongside them, and took up his gun. "Gather more ammunition from the fallen," he told them. When dismay spread across their faces, he offered reassurance. "I will cover you." This didn't seem to improve their mood, but they obeyed nonetheless.

The appearance of two eminently killable targets stoked the orks into trying a few shots, and thus revealed, made for easy sport. Cassander made himself the most visible target while the Valhallans scurried from body to body, ducking behind cover where they could. Slowly, the orks closed in. "Return to cover," Cassander ordered his assistants, then retreated back to the stockpile they'd gathered.

During this time, those Crimson Fists still conscious propped themselves up against crater lips and the hulks of ruined tanks, taking occasional shots. Most were slipping in and out of true awareness.

The battle rumbled on further down the canyon. Here, the greenskin looters and thieves began to gather like carrion around this lone island of unclaimed Astartes armour. Cassander had seen the helmets on banner poles; he knew the orks would take great pride from any trophies they could loot. As he continued to fire short bursts at any trying to approach, he wondered if his own helmet would soon adorn some chieftain's banner. The thought shamed him.

After a time, the orks had gathered in enough numbers to make a concerted charge. Cassander switched to full auto, emptying the clip, ejecting it, then reaching his hand out. One of the Valhallans passed him a new one.

Three full box mags put a stop to that first charge, and he killed yet more with placed shots as the enemy fled.

"My thanks," Cassander said to the Valhallans at last. "Your names?"

"Sepkova."

"Petrov."

"Your service humbles me."

Petrov was clearly moved, but Sepkova seemed less impressed. Perhaps she was afraid, though her face seemed angry. Perhaps she didn't feel so honoured to die in the service of the Emperor. Or in the service of a lone, rash Astartes. Once again he felt a pang of guilt. He didn't know what to say to her, and besides, there was no more time; the enemy were closing in again.

He repulsed the charge once more, but at the cost of much of the remaining ammunition. He picked up the hammer and made a few experimental swings. Slow, clumsy.

"Lock your core," Borjez grunted. "The strength of the blow comes as much from your hips as your arm."

Cassander nodded his acknowledgement, but had no more time to get the way of it. He expended his last few rounds, and the surviving Fists took what few shots they could, then it came down to close quarters.

Cassander activated the hammer. Its thrumming power cells sent barely perceptible vibrations into his arm and through his body. He felt a tingling in his gums. Bullets richocheted off his pauldron as he rose from the lip of the crater and charged out to meet them, hoping to keep them away from Borjez, Sepkova and Petrov.

He brought the hammer down on the lead ork. The bang of discharging energy echoed off the canyon walls.

The ork had exploded from the waist up.

Those behind seemed both awed and exhilarated by their compatriot's spectacular demise; they came on, their eyes fixed on the hammer and filled with avarice. At least, he thought, he might keep them away from the wounded and vulnerable.

The press was brutal. Cleavers and axes hacked and clanged against his armour. His right pauldron was torn off. The hammer lashed out again and again, each discharge yielding a bloody detonation. Green hands grabbed at its shaft, trying to pry it from his grip. He lashed out with his combat knife, carving through knuckles and stabbing up through jutting jaws, trying to gouge out their repulsive alien minds without having to blunt his blade on their thick skulls.

They pressed in all around, their stink and their weight almost giving him a drowning feeling as he lashed out. Rusty blades dug into the rubberised seals of his armour, seeking weak points, giving him countless flesh wounds. He never yielded the hammer even as he sank to the ground, a machete hacking at his vambrace, trying to cut off his hand. The orks closed in over him, grabbing, biting, howling in triumph.

Then, a rippling blast and a shockwave. Red concussion runes joined the many warning sigils on Cassander's HUD. The orks howled in pain, and thrashed. Some were flung off him. Many stopped moving. He pushed up on faltering arms, and pulled himself clear.

Through the clearing smoke and dust, Sepkova stood at the lip of the crater, laughing maniacally and making a crude gesture with her hands, seemingly at the canyon as a whole. Cassander stood, and his legs immediately buckled. "What did you do?" he asked her.

"You kept asking for bullets, so we pass you bullets," she replied in her thick Valhallan accent. "You never asked for grenade. I threw bandolier." She grinned triumphantly. Then her eyes widened, and she dove back into the crater.

In Cassander's battered helmet, the vox link activated. "Squad Five, support incoming. Seek cover," came Captain Lucullus' voice. A squadron of marauder bombers came thundering down the canyon. Cassander suspected they had been requested as soon as the ambush had started, and felt a brief pang of gratitude before realising that the only reason they were deploying their ordnance at his end of the canyon was because there were too many Imperial personnel at the other end to risk indiscriminate bombing. He scrambled back to the crater and held himself over the two Valhallans in the hopes of sheltering them from shrapnel.

Explosions tore up the northern half of Ackermann's Canyon. Hundreds of orks died. Sections of canyon wall collapsed. Rocks and shrapnel rained down, pinging off Cassander's armour. The Valhallans cried out in pain.

He checked them for injuries. Both had various small wounds on their unarmoured legs and arms. Sepkova looked down and swore as she took in the large scrap of metal protruding from her thigh. She reached down to remove it, but Cassander stopped her, his massive gauntlet wrapping around her wrist. She yelped at the sensation.

"If you pull it out, you will bleed more," he explained.

Visibility had been reduced to zero, but that mattered little to Astartes. A Crimson Fists gunship landed nearby, the downwash of its engines sending yet more dust spiralling about them. The Valhallans closed their eyes and covered their mouths.

As an apothecary and his attendants came running from the gunship, Cassander addressed them over the dying whine of the turbines. "Possible arterial bleed," he shouted, pointing at Sepkova. Several of the apothecary's attendants peeled off to see to her.

Borjez weakly beckoned to Cassander. He limped over, reaching the injured sergeant at the same time as the apothecary. "Keep it," Borjez wheezed, gesturing at his thunder hammer. "You're a mad, stubborn bastard, and you've saved at least three of my brothers, maybe more."

Before Cassander could answer, the apothecary interjected. "It's not like you'll be needing it any more, Heraclio."

Borjez raised a tired, quizzical eyebrow.

"Fear not, old friend. Even in death, you shall serve Him."

Cassander felt a pang of pity for Borjez. Interrment in a sarcophagus was a great honour, but a nightmarish prospect. He removed his helm to look Borjez in the eye and show his respect.

Seeing Cassander's expression, Borjez laughed. "He's always telling people he'll put them in a dreadnought," Borjez explained. Cassander tried to conceal the emotional whiplash with an unconvincing laugh. They both looked at him for a moment, then at each other, then their faced folded in mirth. Their injoke made Cassander think of the brothers he'd lost only an hour ago, and a wave of grief rose up to crash over him. He could tell his composure wouldn't last.

"You do me a great honour, Brother-Sergeant, one that I cannot possibly accept. This is a relic of your chapter."

"Dorn's teeth, you sound like an Ultramarine. Shut up and take it, I insist. I'll feel guilty if you don't."

Cassander pursed his lips in mute thanks, and placed his hand on Borjez' shoulder. Borjez nodded, and smiled. Cassander stood, leaving the apothecary to his work, and staggered over to the Valhallans. He tried to apologise, for leading them into danger and for getting one of them killed and the other severely wounded, but with the fighting over and their injuries severe, both of them were in shock. He thanked them, but he wasn't sure if he'd made himself understood. He wandered off to one side, slumped down on the ground, and allowed the grief of his lost squad to run dark wet lines through the dust on his face. He decided he would take the hammer back to the captain and offer it to the Chapter armoury in penance for acting so rashly. Besides, it was a weapon unsuitable for his rank and experience.

Perhaps, in time, he would earn the right to lift it from its plinth and bear it to war.

+ + +


Closing Thoughts

Hopefully at least one of the four bits of that post was entertaining! In particular I hope the story was amusing; I basically wrote it this afternoon and gave it the quickest of editorial passes. Normally I'd let things sit for a few days and re-edit, but sometimes you want to blast something out. That... sounds more digestion-related than intended.

I'm getting to the end of the Cobalt Scions project. Just an Impulsor, a lieutenant, and possibly a squad of Bladeguard Veterans left to do, then that'll be all she wrote. I'm extremely over highlighting blue armour at this point, but still very happy with how the army's turning out and dreaming of the day we can play games again.

Smelling a Whole Lotta Heresy on this one...

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Greetings fellow seekers after forbidden knowledge! It's Word Bearer O'Clock once again on the ol' Beard Bunker (no rest for the wicked and all that). I've been painting more lads - yes I need more, shush you - steadily over the past few months but haven't been doing much in the way of photography. Well that changes today. We open our account with another fine mob of very dedicated lads and lasses:

It is a well documented truth that I have something of a Necromunda fixation. I adore the game and the world and to be perfectly honest want to paint literally everything produced for it. That having been said... as I already own an Imperial Guard Platoon's worth of Orlocks, 20 Goliaths and have designs on more... I am looking for other ways to use the models so my collection doesn't become ridiculous. To this end I recruited the ever-so-devout Cawdor cultists, ahem, gangers, to be my seventh cultist unit. The irony that the style of the very devoted in the Imperial creed fitting in so nicely as chaotic minions was not lost on me. I chucked on one of the resin upgrade sets to avoid the more overtly "Cawdor" elements and to get a heavy stubber up in the mix.


I didn't think the tonsured heads would work terribly well, so I tapped some of the aftermarket parts companies and Anvil Industries came up trumps with their masquerade hooded heads. They were far from a perfect fit and needed some green stuff shenanigans but I feel the end result was well worth it. As far as painting went, I figured I'd do what I'd done for a lot of the cultist units and have them in a Word Bearers red robe. Prevents friendly fire incidents after all. Everything else was just shades of shabby brown and canvas. The only bit of bling on the whole model was the tarnished bronze masks they all wear. As usual, the lore came to me while I was painting them, and who better to instruct us on it than our perrenial narrator, Orcus Kairon:


"I have to confess, while all servants of the True Gods are blessed and worthy souls, that crowd over there I do not trust an inch. They call themselves the Ragged Radicals. Started as some kind of ascetic coven from somewhere in the Iolan Reaches. They did a whole vow-of-poverty thing, give over all your posessions and assets to the cult, own only what you can steal, never show your face again from the moment you join. So they are simultaneously vastly wealthy and broken down. What bothers me is that they just showed up. They seemed to know where we would be, were confident that we would take them in rather than gunning them down for sport, and generally act with an assuredness of purpose that is a little disquieting. Most cultists when they meet us in the flesh are at least a little intimidated. Not this lot. I've tried throwing them off their game, changing their orders, throwing them into rituals. They just smile and act like it's all going to plan... they're up to something... I just don't know what yet..."

Well, with our favourite Sorcerer somewhat nonplussed, lets at least get him some friends he can rely on, right? Perhaps some more of his Legion brothers.


So what are these then? An oddly pious and underequipped squad perhaps? Nope! They are long anticipated reinforcements bolstering the existing 10-man squads and getting them up to their planned establishment strength of 15 each.

I have said more than enough about the basic painting of these chaps so I shall focus on the aspects that are a bit different. Namely, the icon bearers. Now, while GDubs have rather sensibly allowed icons to be little backpack mounted things, I feel that the Word Bearers aesthetic rather rewards the old school banner-style icons. Trouble was... while I had some of the old banner style tops from back in the day... I had no poles to put them on. The solution presented itself from my bits box: Grey Knight halberd arms. Yup. Not content with perverting the faithful Cawdor to the service of Chaos, I've pressed Grey Knight bits into service too! Buah, ha ha haaaaa. I also nicked a Marauder Horseman icon while I was in there so I'd have two different ones for the two squads. Turned out nicely I think. 

And above is a picture of why I'm doing this. That is not yer daddy's Tactical Squad. Nope, that's 15 Chaos marines looking like they are very much here to stay. Imagine trying dislodge that from an objective, or worse, one barrelling toward your own held objectives... Plus, I like the bigger squads on the Chaos lads, they feel like little warbands rather than the regimented squads of the Imperials.

Anyway, that's enough for this update, lots more to come, Chosen are painted, as is a Dark Mechanicum and his coterie of Voltageist cultists. But they'll have to wait, so, until next time, lovely people.

TTFN


By the Cog and the Switch and the Heresy of this B...!

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Greetings my friends! Yes, it is time to stir sacrificial blood into the lubricating oil, carve runes of desecration into gear trains and generally get up to no good with mechanisms. Because it's time to introduce the Warpsmith of the Graven Star. Bathusa Gallek, Magos of the Dark Mechanicum:


"Um, Jeff?" You might be thinking, "That isn't a Chaos Marine buddy, you alright?". Well, ok, yes, it isn't technically a Chaos Marine, but he's standing in for one. I've loved this Tech-priest Manipulus since he first rocked up in Kill Team. Always wanted to find a use for him, and frankly, he's always looked a bit... dodgey to me. Not entirely a good guy. So when I was starting to muse about Warpsmiths and not feeling that the GDub's official one was terribly Word Bearers friendly, the Manipulus reared his weird looking head again and asked "what about me boss?". Couldn't say no really. For the lore reasons for his inclusion we shall talk once again to our resident expert on the Graven Star, Orcus Kairon, Sorcerer of Chaos. 


"Thank you for waiting, the Forge is not a healthy place for the unmodified and I had to see Grellek. Hmm? Oh empty night no, he's not Astartes, although he's tough enough to be I assure you. No, Bathusa is a member of the Mechanicum. I'll level with you, even before the Heresy, our legion was not the best at matters technological. Finding suitable candidates to go and drone prayers to machinery was always tough. Especially when we had beings truly worthy of our devotion. Yes I know they thought the Emperor was the Omnissiah and so did we to a point, but we had our own ways of worshipping the corpse god. So instead we encouraged the integration of the Mechanicum with our own. Invited them in as it were. Bathusa has worn our colours since before we declared for Horus and seems to consider himself a brother. As well he might, for while he might never be a brother of the blood, his soul is Colchesian, through and through."

Obviously some minor modifications had to be made to bring him into the fold. The stave of the Manipulus was changed out for a chaotic power axe, his weapon arm was made into a meltagun and a flamer was added from that gift that keeps on giving, the Kataphron Destroyers. With the modifications made (thus making him WYSIWIG with the codex) I set to painting. I'd already decided that his battleplate would be in the red of the Word Bearers to bind him to the rest of the army. The Dark Mechanicum tend to have black robes so that was another easy decision made. Hardened Carapace did a nice job of making a grey-brown dusty black. Other than that it was just hundreds and hundreds of details. Lets have a look at some of them.



 It's always tough to paint glassware. The one essential thing about glass, its transparency, is totally absent in a plastic mini, I tend to use Thunderhawk Blue to indicate that blueish quality that thick glass imparts. As it's almost invisible, I kept the computer screen minimalist. Just a few lines indicating some data that he is clearly perusing. And finally, my very favourite detail: his sacred artefact, the ancient 3.5" floppy. I like to think that they want it to be some deep secretive text but instead it's disc 3 of 7 of Lemmings or something...

Accompanying Grellek in a dark echo of the Servitor bodyguards of Techmarines are a unit of Negavolt Cultists - handily having been given a datasheet. I like to think that these are failed aspirants to Adept status turned into Something Useful. A combination battery and walking taser. I did a fairly simple job of these, clipped the head cables off because they were a bit "meh" for my tastes. The usual glass isolator look on the electrical componants being the same thunderhawk blue but glazed with Green-black Ink to give that "pylon isolator" look I was going for. 

And that's all folks for today! Next time will be the turn of those baddest hombres, the Chosen of the Graven Star. Until then, lovely people, 

TTFN


Dark Angels: First Legion New Blood

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There have been a lot of heretics, xenos, and pretenders floating around the blog recently. Something needs to be done about that. The best way to do that is to bring back the First Legion. The true Angels of Death. 

The Dark Angels.

This is not my first Dark Angel project. It is in fact my third. Deep in the mists of time, in the savage days before the Beard Bunker's existence, I had a Guardians of the Covenant army. Most of those models got repainted into Dark Angels when I restarted in 2012. Now in 2021 it's time for the Primaris.

The Firstborn Dark Angels are still safe and well. They will get used if needed. However my painting has improved a little since then and the Primaris stuff is looking good. Especially now that there are bikes and Land Speeders available for the Raven Wing. As well as Blade Guard Veterans for the Death Wing.


Before any of that can happen I need a solid core of marines. Naturally starting with the bare minimum, a couple of squads and a character. Since the Dark Angels have a rather nice Lieutenant model (If you throw away the un-helmeted head) I started there. Just a little dip back into the green to see how it felt. 

 

Next was some basic Intercessors. I had decided pretty early on that this army would be units pulled from the reserve companies. As it is pure Primaris I figured the battle companies would still be mostly, if not all, First Born marines still. In this case I've gone for squad ten from the sixth company. 

 

Unlike my previous Dark Angel project I'm using decals for the chapter, battlefield role, and squad markings. Last time I free handed everything but I just wanted the consistency of the decal. This is where Jeff stepped in. I mentioned that I was trying to hunt down some decals, then Jeff goes digging through his Tardis-like bits box and 2 days later enough decals to supply a fully battle company arrives in the post.

I've have gone for somewhat battered look to them. In my headcannon the new Primaris marines have a lot to prove to the existing Dark Angels, so they have been throwing themselves into the fray all that much harder and have picked up the scars to show for it.

The next unit will be the remaining 5 Primaris marines from the box. Then maybe some Hellblasters, because Dark Angels love their plasma. I don't really have a plan, just a bunch of units that I fancy doing. As mentioned there will be a Raven Wing bike squad with that Chaplin on bike. I'm just let me hobby butterfly take me on this one and not worry too much about the paperwork or how they play in the current edition. I don't even own the book, yet. Heresy I know.


Baddest of the Bad

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It's always the same, in every action movie with soldiers there will be one squad who are the baddest asses around. Everyone's cool, they're cooler. They're the ones who end up fighting Predator or trying to kill Hitler or something. Well, 40k is no exception. Chaos Space Marines are hardcore. Chosen Chaos Space Marines are harder. 


I really liked the idea of having some veterans around, the men who literally fought in the Heresy and are still around. Plus they are insanely unpleasant in close combat, not least because they can have near enough their pick of the good gear. Before we get in to their painting and modelling lets get their lore locked down by paying a visit to Narrator-in-Chief Orcus Kairon:

"Ah, there they are, my brothers. Certainly all Word Bearers are my brothers, but these men feel like my blood. Together we cut a swathe across the galaxy on the Great Crusade. We knelt in the ashes of Monarchia together. We set the Galaxy ablaze together. Over the years, of course, their numbers dwindled. First they had reinforcements added to their squads, then they'd find themselves the veteran leader of a squad. Over time, they just found more and more that they simply did not relate to the more recently raised Brethren. They wanted to fight alongside men who's life experience matched theirs. So they banded together into a warband of peers. There's hardly any left now. But that tiny band represents thousands of years of battlefield prowess and experience. There's no-one I'd rather fight alongside."

I started out thinking about their armament. Given that four of them could have lightning claws and I had Warp Talon blades going spare, well... seemed rude not to. I love how dynamic the posing is on these. "Special sharp hugs" pose these are not. I also decided that I wanted to have a ton of character on each and every one of them. I wanted a unit with a "band of equals" vibe. So I started scouring my bits box for bare heads. These men want to feel every sensation that battle offers them, so screw helmets. Mercifully I found 10 individual heads among my collection that worked. Even cooler, some of them have obvious mutations indicating their length of time in the Warp on Sicarius. They've gone a bit wrong. Heck, one of the lightning claw dudes literally has bone claws bursting from his gauntlets. 


 


I also decided that I wanted an older fashioned look to them, mercifully Dan (one of the bevvy of Beard Bunkerers) had a random sprue of moulded pre-heresy Word Bearer shoulder pads. That gave them another "stand out" feature. Everything else is "painted" with decals. The vets have their fancy fancy moulded shoulders. I also went with the transition colour scheme. The point after Monarchia when the Word Bearers abandoned their slate grey and went over to crimson and black. The black shoulder pads went away after a while but I figured these chaps are old fashioned. I also got a bit over excited and made sure there was a suggestion of text in the books...

The final "stand out" detail was trophy racks. I decided that all of the veterans would have them - except the icon bearer - and so cannibalised them from as many kits as I could. Including the old spikey vehicle upgrade frame with the slightly oversized spikes shaved down. I had fun doing my usual trolling of my friends with their Tau, Necrons, Imperial Guard and Dark Angels making an appearance. I figured a Deathwing helm would "inspire" the Angels, heh heh heh...

And that's all for today! More soon, but until then, lovely people...

TTFN

Cobalt Scions Impulsor

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A Space Marine Battle Pile is a bit like a sumo wrestler in a room full of cats. He's big, and he's dangerous, but he's not going to control the room. Since I have spent the last year and a half lovingly creating just such a battle pile, I felt perhaps it was time to branch out into the mystical world of things that can move more than ten inches a turn. To that end: an Impulsor. Besides offering some pictures of said floating pickup truck, today's post will offer some notes on the simple methods I used to do the scratched leather seating and the display screens.


Why no gun on top?
I find painting this consistent level of detail quite arduous, so the way I've kept myself sane without compromising on paint quality is to paint the minimum amount of stuff needed to put a new unit down on the tabletop. I can always paint alternate weapon options later. To give myself maximum options further down the line, I actually purchased the Gladiator kit and used it to build an Impulsor. If you've not dallied with either kit, you may be charmed to hear that the extra pieces of hull sit quite securely on the tank without the need for magnets:



This also meant I could use the big swivel lens from the Gladiator in the second cupola slot, so the driver can look around using the camera rather than being stuck with a fixed forward view. The right hand side made sense, since the lenses on the front of the tank are on the right, and the cabin door is on the left, so the designers clearly thought about the cabin layout and put the driver on that side.

Lucky Number V
I primarily intend to use this thing to transport my running assault bolter dudes, who happen to be Squad V... and coincidentally, I noticed that the skull in the little alcove-shrine has a V carved into it. Perfect! I imagine this was Squad Five's first sergeant, and the men of Sergeant Cassander's unit touch his predecessor's skull prior to combat for luck.


Leather seats
This is one of those quick little details that takes no time, is very easy, and really helps inject some life. Following a basecoat of Corvus Black, I thinned some Eshin Grey and flicked short, criss-crossing lines clustered in front of each of the charging ports. No need to be very precise, just go for it.

Next, I thinned some Dawnstone and dabbed at the lip of the seat, clustering the dots towards the middle of the weathered area, with a few more at the end of some of the Eshin Grey lines.

Finally, along with the rest of the tank, the seats got a thin glaze of Army Painter Oak Brown that I sloshed down over the whole seat and, while still wet, used the tip of my brush to cocentrate the pigment towards where the seat meets the chassis, since dust will accumulate more there than on the edge of the seat. It's barely perceptible, but knocks the colour off true neutral and helps it feel more lived in.


Display screens
This was simple enough. Essentially it's painted in black, white and grey, then given a green glaze. I started with a basecoat of Army Painter Matte Black, then for the text and squad heart monitors I just painted the designs with Army Painter Matte White. The landscape was marginally more involved; I used increasingly dark greys to paint more and more distant hills to try and create an impression of depth, so the nearest hills are Astrononican Grey, the middle hills are Dawnstone, and the rearmost ones are in Eshin Grey.

Once I was happy with all the designs, I threw a bright green glaze over the top. I was using the old Waywatcher Green, but these days you could thin a similarly vibrant Contrast paint to achieve the same thing. This green glaze subtly tints the black, and is why I don't just kick off with green lines instead of white.

Once that dried, a layer of pure Lahmian Medium went over the top to ensure a consistent level of reflectiveness.

What about the red lenses and all the rest of it?
You can read about that in the article on my Repulsor Executioner, Boriel's Wrath.


Army Completion Status: 98%
I only have one more Cobalt Scion in the queue: a lieutenant. I may add more to the army one day, but for now, I'm sated. Expect a post on the Lieutenant, then an army showcase, then at last I'll start talking about things that aren't blue armour again.

Cobalt Scions army complete!

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This will be the final entry on my Ultramarines Successors, at least for the time being. Today's post will go over the conversion of Lieutenant Amulius (the modelling process, not the religious experience), then the painting, then a brief bit of lore on him, and finally some thoughts and photos on the army as a whole.

Converting Lieutenant Amulius into Lieutenant Antigonus Nerva

TBF this barely counts as converting, but I'm pulling this on the technicality of there being a tiny amount of sculpting involved. Beyond the headswap (the head's from the Assault Intercessors kit) I also swapped out the medieval-style power sword for a sword from the Deathwatch sprue, since it looks way more Greco-Roman. This meant snipping the original blade off, then pinning the new one in place. The wire was only just narrower than the sword's grip, which added a little spice to the endeavour.

Once the new blade was firmly in place, I sculpted a new stretch of grip, and boom, you'd never know it was a conversion. Hopefully.



Painting (specifically, the skin & hair)

I've gone over the recipe used to paint the blue armour here, and covered how I do the rest of it here, so I won't repeat myself. Instead, I'll focus on the methods and paints used to do the hair and skin. The head was primed with Citadel Wraithbone spray, then basecoated with #twothincoats of Citadel Rakarth Flesh.

Old, pale skin
  1. Following the Rakarth Flesh basecoat, the skin got a wash of Citadel Reikland Fleshshade.
  2. Next, a layer of thinned Citadel Kislev Flesh, leaving out the deepest recesses.
  3. Next, a highlight of Citadel Pallid Wych Flesh on the highest points.
  4. The eyes were painted Army Painter Matte Black, then got Army Painter Matte White dots at the corners.
  5. The eye sockets (but not the eyes themselves) got a glaze of Army Painter Deep Blue.
  6. The lower lip got a thin layer of Citadel Bugman's Glow.
  7. The lower lip, nose tip and ears all got an extra thin glaze of ye tragically OOP Citadel Red Gore, but any similarly dark, rich red would do.
White Hair
So the thing about white hair is that it really is very, very white. However, if you put pure, brilliant, neutral white on a model, it can look a little too harsh. Besides, if it's short hair, you'd expect some of the skin to show through the hair. To emulate that, the hair starts with the same colour as the skin: Rakarth Flesh. After that, it's dots and lines in Pallid Wych Flesh, slowly layering up over the scalp and beard. After that, some dots of Corax White just to get some grey in there, and finally, Army Painter Matte White on the bits you want to emphasise - in this case, his chin, moustache, and his tiny tiny quiff.


Who is Antigonus Nerva?

I'll answer that in prose form, thanks.

+ + +

Antigonus Nerva walked into the sparring room and found Captain Lucullus waiting for him, wooden practice sword in hand.

"Brother Captain," Antigonus said, making the sign of the Aquila.

"Brother Nerva," Lucullus replied, saluting with his sword. "Thank you for coming."

Antigonus took a sword from the rack and returned Lucullus' salute. "No-one said why you wished to see me, sir. May I ask what the honoured captain of the Third wants with a battle brother of the reserve companies?"

Lucullus probably looked old to the others in the chapter: a little grey at the temples, a few lines on his dark olive skin. He looked infuriatingly young to Antigonus. Short, too. This was, admittedly, true of almost everyone he met.

"I enjoyed your oration in this morning’s rites," Lucullus said, starting to circle and bringing his sword up. Antigonus brought his point up to a high guard. He wasn't much of a swordsman, but high guard would make the most of his reach advantage. Not that he expected it to help;  Lucullus was reputed to be among the best swordsmen in the chapter. 

Being randomly selected as the marine to give the oration during the day’s first meal had been nerve wracking for old Antigonus. On reflection he should have cheated and had something prepared like so many others did. Instead he’d stood up and, without time to choose his words carefully, had been altogether too honest.

"Of course Sebastian Thor was a less than obscure subject," Lucullus added, ending the sentence by slapping Antigonus’ blade aside and attempting a lunge. Antigonus sprung back, evading the blow. Lucullus resumed circling. "Using him as a springboard to confess your hatred for the Mechanicus was a… less than obvious connection."

"I apol-" Antigonus began.

"I said I enjoyed the oration. The Rite of Remembrance isn’t just about reeling off some old saint’s deeds. It’s about reminding us all of the point. You say the Mechanicus treated you as a lab specimen."

"As if I couldn’t hear them when they were in the room discussing me," Antigonus said, his upper lip curling involuntarily. He had been among the first successful cohort of Primaris Marines, and along with seventy-one others, had been used as a batch to test longevity in the new breed. He didn’t know precisely how old he was, but it felt like centuries. While his brothers slept in their stasis pods, he'd been kept awake far longer and subjected to endless biopsies looking for cancers, arthritis, and other signs of long-term malfunction brought on by Cawl’s alterations. No obvious interest in his psychological status. The psych eval was a different control group, he remembered bitterly. So far as he could tell, when he'd been shown to retain his combat effectiveness, the Mechanicus were happy to throw him in a suit of armour and send him on his way, surrounded by people a fraction of his age. They hadn't even kept the old test cases together.

Lucullus continued, "We officers have spent a good part of the day arguing about whether you should be reprimanded. I argued you should not. You made me realise I've been so focussed on our strategic needs, and the recovery of the chapter, that I'd forgotten what every Son of Guilliman prides themselves on remembering: our duty is to the citizenry. That is why we exist." Lucullus gave up on the pretext of sparring, and lowered his sword. "This is not a lesson my other officers always retain, but your speech today, about the need to see ourselves through the eyes of others... I think there were more than a few people in the mess hall who needed to hear that. Myself included."

"Gratitude, Captain."

Lucullus smiled. "Have you command experience?"

"None," Antigonus said. At least, none he'd earned or been proud of.

"That's not quite true, is it?"

Antigonus didn't reply. It seemed a strange question to ask if Lucullus already knew the answer.

"I am given to understand you held Squad Maximinian together when he fell during the Nova Tarentis Massacre. You acquitted yourself well."

Antigonus shifted uncomfortably. People always wanted to talk about the massacre, wanted to hear of noble last stand made by the Azure Drakes and the Cobalt Scions reservists supporting them. But there had been no glory, only the indignity of being culled by the overwhelming numbers of the Black Legion. He remembered their laughter, as if they couldn't believe how easily they were butchering the vaunted new progeny of the Imperial Regent. That laughter haunted all the survivors.

"I am transferring you to the Third Company, Antigonus Nerva."

Antigonus' brows furrowed. "A battle company? Sir I have yet to demonstrate sufficient aptitude for stealth, or sufficient swordsmanship. I was hypno-indoctrinated to operate a bolt rifle. With my... my age, I confess I have struggled to follow the teachings of the First Four and diversify my skills. I apologise."

"I don't need you to be an excellent swordsman. I want you in the Third as my Lieutenant because--"

"As your Lieutenant?" Antigonus asked, stunned.

"As my Lieutenant, because there are a good few sergeants who think they deserve the post by virtue of tactical brilliance and strength of arms. I have spoken to your commanding officers at length today, and I think I need someone with your strength of character at my side. I fear some of my darker instincts, and I think you're the man to curb them. This will send a message to the others in the company. They won't like it, but they have to learn that being a true son of Guilliman is about more than simply winning a fight."

"I'm unqualified, I can't possibly... sir, I cannot command a demi-company!"

"Not yet, no. You will remain by my side at first. With the loss of great Atalus, the position must be filled, and I have no illusion that you will struggle, and with jealous sergeants to command no less. And the disapproval of some of my peers, I suspect. I appreciate that this is more of a curse than an honour, but think of it this way: you can now be the change you wish to see. Let all your tribulations yield some good, at long last."

I warn of the dangers of treating people poorly, Antigonus thought, and I'm rewarded by being given a post I have no aptitude for and have expressed no interest in. "Of course, sir, I am honoured."

+ + +


Cobalt Scions project status: COMPLETE.

This is the first time I've painted a whole army to what is, for me, a high standard. Normally I find ways to keep things quick and simple with the troops and really focus on characters, and a few standout details to distract the eye from the utter slackness of the bulk of the minis (commonly known as the normal and sensible approach). Here, then, after a year and a half of consistent effort, is a shot of the whole thing:

You know for 1,860 points it looks pretty diddy. I blame the HQ choices. And the tank. Mostly the tank.

Higher quality could have been achieved by taking even more time - to really get some nicer fades on the edge highlights, and introduce more layering to enhance the light and shade - but I think this is about as high as I can push the quality on an army-wide level without going insane.

I've also gone into an unusual amount of depth on the army's lore. There's so much of it I haven't even put it all on the blog for fear of jumping the "let me tell you about my D&D character" shark. Maybe I'll go completely insane and make my own Index Astartes with full layout and everything at some point as a way to showcase all that material, but for now, most of it's on the Beard Bunker campaign wiki.

Like any test of willpower it's been difficult to stay this focussed, but all the more rewarding for it. I might do more units for them one day; I've got a few ideas of how to do a squad of Bladeguard Veterans, and I feel like adding more Intercessors would help balance it out, but for now I am extremely sated. I hope you've enjoyed following along as the army's grown. Suffice to say, the next painting project will be significantly more loose and scrappy!

Finally, I'll end on the thing that makes my inner grognard (lol, "inner,"as if) absolutely full of glee: painting Antigonus has completed the five man command squad at the centre of the battle pile. I've made a point of putting together a whole command squad who aren't in combat poses. These are imperious bastards; they're not leading from the front, they're standing back and keeping it all extremely organised, only wading in at the last moment. I wanted gravitas, not fury. And I want Space Wolf players to look at them, roll their eyes, and mutter "typical ----ing Smurf" under their breath.

Hell yeah.


Defiler of The Word

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 Welcome, fellow devotee of the Dark Gods! I've got quite a large project for you today, however, to quote Gimli "It still only counts as one"...

Yep! It's Daemon Engine O'Clock again! Now, the genesis of this model needs a little explanation so bear with me... Long ago (seriously, like 9 years ago) Charlie and I were running an Inquisitor campaign for some of our friends. We needed a finale and decided to scare them. Perhaps to death. We bought a pair of Soulgrinders and painted them in secret - in Slaanesh purple - to have burst from the ground. Let me tell you, even at 54mm scale these things got a reaction [evil chuckle]. Mine then sat on my shelf and became roughly 70% dust. Fast forward to 2021. My Word Bearers are primarily an infantry based army. In the lore they prefer that and, bluntly, I'd already painted a hugeBlood Angels force that contained a lot of vehicles. Didn't fancy doing that again. So I figured that just having all of the available Daemon Engines in the army would be suitably Word Bearer. That left just one problem: The Defiler is, let's be nice about it, showing it's age. Compare it to the Venomcrawler and you have no real contest. At this moment of doubt, a very dusty ball of spikes tapped me on the shoulder and asked, "what about me boss?" Needless to say... I was sold. 

Now, the painting was supposed to be a quick "easy in, easy out" task of cutting in all the armour plates with the new Word Bearers colours. Hmm, given those italics I suspect you already know what occurred... 32 year old Jeff had painted this to a deadline and sliiiiiightly hastily. The skin was really nice and thus it looked fine, until I started repainting it. Then the war-crime that was the metalwork was revealed to 41 year old Jeff and let me tell you, he was miffed with Past Jeff. So I sighed heavily, cursed my younger self and got on with the task of near enough completely repainting this beast. Only the skin survived. I'll talk about some of the nifty details later but for now, I think it's Lore O'Clock, so as usual I shall turn us over to Sorcerer Orcus Kairon to explain how a Defiler ended up as, well, this...

"...so as I was sayi..." [ear splitting roar obliterates all other sound]. Kairon sighs. "Oh, it's that time again. Hmm? Time to feed Quashric. I may as well introduce you at the same time, from a safe distance of course. So yes, mortal, behold Quashric Hellstriker, Defiler of Chaos. 'But Lord Kairon,' you may ask, 'that does not not seem in form as other Defilers that I have laid my eyes upon.' and you would be right. What stalks before you, straining at its chains as it's sustenance is led, weeping, into its pen, is the result of letting incompetents do your job for you. That was supposed to be a normal Defiler, turret sanctum, the works. Unfortunately I was away on business, hmm? None of yours. Where was I? Oh yes, I was away at the time that Bathusa finished work on the shell of the beast. Rather than waiting for me he made the understandable but idiotic decision to recruit that charlatan Tchure to perform the sacrament. 

"You see, there is a balancing act with creating a Divine Device. You want an entity with the power to drive the Engine. But if it is too powerful then the pre-prepared containments can fail. Unfortunately, for Tchure there is no such thing as 'too powerful', for him it is always 'bigger is better' and honestly? I think he was showing off. Well, he drew down a Greater Servant of the Blood God and implanted it into the trussed-up substrate. Immediately things went wrong. Quashric burst forth from its confinement and would have torn loose entirely but for the skill of Bathusa's binding etchings. So instead of a dangerous and eldritch box with legs and guns, we have this. Costing us slaves to feed it and belching daemonic fire rather than predictable artillery. Hmm? Oh I see, yes, he's getting started and you aren't completely used to this yet. We'll move on..."

So yes, you can infer from that I am essentially running this Soulgrinder as a Defiler with defiler scourge (the sword), twin-linked heavy bolter and the battle cannon being its mouth. If anyone ever has a real problem with that I'll just summon a Soulgrinder from the Daemons Codex as a ritual [more evil chuckling]. Now, on to painting! The vast majority of the painting was just the normal double coat of cursedly-thin-Gal-Vorbak-Red and the highlight steps through Word Bearers Red into that with a bit of flesh thrown in. Where it got fun was the weathering. I decided it looked far, far too clean, so attacked it with enamel weathering paints. Dirtying the panels and smearing the joints and engine components with oil. Then it was blood o'clock. 

I used to mix my own "blood" (3 parts red ink, 1 part chestnut ink for the curious) back in the bad old days when there wasn't a good alternative. Mercifully, those dark days are over! We now have the amazing Blood For The Blood God which, frankly, does exactly what it says on the tin. It's a little tricksy to manipulate at times but resist the temptation to thin it. Its "goopiness" is part of its function, creating depth and mass to the blood. If you want it to look darker and older you can drip black ink into it and stir it in on the pallete. Cracking stuff. 

So there you go! One more daemon engine and a dust catcher rescued from the shelves! If you've read this far: first, you can have a biscuit. Second, I have a question, are you enjoying the format of the army lore? I'm enjoying it but then it's me self-indulgently wurbling so of course I enjoy it! I ask because there are other army projects coming down the pike and wondered if people like the personified style of lore where a member of that force gives their perspective or if you would prefer something more neutral? Just curious. 

Until next time (where we shall have Noise Marines and a Very Stabby Man) my lovely people

TTFN

Sound & Fury

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Throw horns Chaos fans! It's time for the second best* battlefield band in the 41st millenium. They come, heralded by the screaming of infernal chords, the Noise Marines of Slaanesh!

Yep! I wanted some "god squads" among my pantheistic Word Bearers. More about that later. For now, lets talk about the models. These are the Forgeworld Kakaphoni from the Heresy line. They've been a bit modified with chaos backpacks and the occasional shoulder pad but essentially "as sold". I just love the look of their sonic blasters much more than the old metal upgrade set. That having been said... you'll notice a metal blastmaster (unnacountably absent from the Forgeworld set) among the weapons. Mercifully it fits very nicely on to the new marines and makes a lovely companion to the sonic blaster design. I knew I wanted to use the disturbing doom siren head and backpack on the champion (makes up a nice Slaaneshi six see) and was perusing the wargear options and saw that they could have lightning claws. "Oh hello" said I and that was job done! I like the notion that he is blind and fights purely on echo location so you can't even hide from this nutter in the dark. Lacking spare arms to hold an icon, I jury rigged a daemonette standard top into a backpack-mounted icon. Quite happy with how they all turned out.

But now lets learn a little more about the oddness of a Noise Marine squad in the Word Bearers and how my head canon for them works, enter stage left Orcus Kairon:

"Empty nightthat noise, urgh, they're practising again aren't they. Who? Oh, yes, you haven't met them yet, Sor Gorlem's Beloved of Slaanesh. Of all the 'innovations' that snake Erebus came up with the Lodge exchange program was the worst. Oh sure, we illuminated our brothers, but they also taught us. Some of those embedded with the Emperor's Children returned with some of their prototype Kakaphoni weaponry. This then became popular with those living under The Rule of Slaanesh and thus we have the ear-splitting reality we have now. Hmm? Oh, yes, The Rules. As you know, most of us are pantheists. We give worship and praise to all the aspects of the Primordial Annihilator in equal measure according to our needs. For some, however, this does not adequately salve their religeous needs. Some of our Bretheren prefer to walk a stricter, narrower path, achieving a purity of worship in one of the aspects. We refer to it as Living By The Rule. A reference to ancient monastic practices on Old Earth. You'll find pockets of devotees of all of the dark gods, living by their various Rules spread throughout the Graven Star. I consider it to be either a little self indulgent or even destructive, but who am I to question the piety of a brother? If only they could be pious a little quieter, or in tune..."

So there you have it, inspired by the different monastic orders within the umbrella of the Catholic church I'm having little monastic orders within the umbrella of the Word Bearers. Looking forward to the other God Squads now. But wait! That's not all! Buy now and you'll also recieve...

A Master of Executions! I'm on record with the Beard Bunker as thinking the current Master of Executions model as being... a bit derpy at best. I'm sure it works for some armies but it just was not working for Word Bearers in my head. Then the Indomitus box was released and with it the Judicar. Now I don't really like him as a Space Marine, but as a Chaos Space Marine... oh hello. Obviously some changes were needed. I wasn't a fan of the massive hourglass (why?) so replaced that with a nice chaos icon. The head needed to go and be replaced with a chaos marine helmet. Really helps the transformation. Finally a chaos backpack and some strategic shaving down of details (including roughing up the blade, more on that later) finished him off. 

Well, almost finished. One more detail really finished the model nicely. My friend Harvey - who plays Ulthwé - wanted to assist in the trolling of another friend Drew (see her Eldar here) and sent me a spare farseer head to hollow out and slap on a trophy spike. So we kept it quiet until I was done painting him and then let her know that I had clearly run in to some from Craftworld Iybraesil before [eeeeeevil chuckle]. She was appropriately scandalised. But enough of these real world considerations, let's meet him and turn once more to Orcus Kairon:

"Ah, there, see that giant of a man striding through the camp? Never, never get on his bad side. That is Arthul Layak, right hand of Lord Khoura and Instrument of His Will. Essentially he acts as Lord Khoura's champion and bodyguard. Oh, no, Lord Khoura is more than capable of taking care of himself but why take the risk? Under the silent gaze of that monster he is safer than any in the Chapter. Indeed, Layak might be a fly in the ointment of my plans... I cannot gauge his state of mind. He hasn't uttered a word for six centuries. A vow of silence in penance for some long forgotten sin. All he does is train with that massive blade of his. Hmm? Oh it's actually a loyalist weapon, captured during the campaign in the 500 Worlds. He seems to delight in profaning one of their relic weapons by using it to slaughter Imperials in the name of chaos. The gods alone know how I could take him if I needed to. Probably simplest to boil his brain in his sleep. Ah hells, now you've got that 'I know too much' look again, here, stare at the glyph, look at it shine..."

So there we have it, a Master of Executions that fits with my army and two friends trolled, one with his backstory (stolen Ultramarines blade) and one with modelling. Job done. Happily as the Primaris are a smidge bigger than the chaos and he's on a 40mm base he does actually look bigger than the rest so fits the monsterous combatant vibe. That's all for today folks, more god squads coming down the pike so look forward to them! Until then, lovely people, 

TTFN

*Clearly the best band in the 41st millenium are the Goff Rokkers.

Brush Care and Maintenance

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Greetings one and all. A long time ago, in a blog far, far away (hence the odd watermarks), I was having one of my maintenance days and wisely decided to take some pictures. Thus allowing me to share my tips for protecting one of the most expensive consumables we use. Brushes. Eight years later, we figured it was time to revisit this topic and update it for our older and wiser selves.

Same brush, top and bottom, one of my old ratty ones to show just how effective it is.

So in true infomercial style: do your brushes look like this? Good paint brushes are really quite expensive, each of my lovely, lovely Series 7 brushes (more on brush choice later) costs a minimum of £10. If you abuse them you'll buy them again, and again, and again. Care for them a bit and they'll last you a fair while. No brush lasts forever, (I describe them as consumables for a reason) most of us downgrade from 'A'-grade to 'B' when they lose the fine point. B-graders are for base coating and rough work. Once even these die I wind up using them for glue or sacrificing them for improvised tool holders. Until then though they get the following treatment.

After the conclusion of any project I give my 'A'-brushes a quick clean in brush soap. Truthfully, any old soap will do but the stuff in the picture above is actually designed for brushes and won't leave them smelling funny or loaded with moisturiser or what the hell ever else they put in hand soap. Treat them a bit rough at this point (but never scrub a brush forwards, the ferrule - the metal bit - will cut the bristles), really work the soap up into the bristles near the ferrule. Rinse in clean water and wipe on kitchen paper trying to spread the bristles as you go to loosen any dried paint at the heart of the brush. Good brushes form a large reserviour and it is hidden in the middle. Dry paint hides there too.

Those are nice large lumps of old paint coming out of what looks like a clean brush. It's worth doing this folks. Repeat the process a couple of times to be sure of getting everything. Finally, repoint the wet brush into a nice perfect brush shape and leave to dry naturally. It'll be like you bought them new. I also do this process if I have been using any of the paints with a slightly more tenacious pigment - looking at you Mephiston Red. But what if you haven't been doing this? What if this is the first time in a long time or you got distracted by a particularly engaging squirrel and forgot to clean your brush properly one time?

for the curious: 2 steel rulers being clamped together

 The Heath-Robinson contraption in the picture above is holding my bristles submerged-without-pressing-into-the-base in the Turpinoid brush cleaner and restorer you see next to it. There are tons of different brands for this and in addition to being a nifty paint stripper it works kind of like conditioner. Brushes are made of hair and need to be softened and smoothed once in a while just like your hair. The Turpinoid does this. a word of caution, the paint stripping effect is potent, I had it pull the coating from the handles one time, only have the bristles and ferrule dipped. I usually leave them soaking for an hour or so and then comb the bristles:

"Comb the brush?" you ask, "have you gone nuts?". Relax friends, just run the Turpinoid laden brush through the bristles of a toothbrush, a nail brush or something similar. It combs off any lingering paint that might be clinging to the bristles. Once you have cleaned it in the restorer you need to wash it with the soap like usual to finish off. I used to do this process roughly once a quarter but that's when I was painting a minimum of eight hours a day for clients. I only do this now when I've taken dumb pills and let paint build up. I know of painters who literally use hair conditioner to, well, condition their brushes but I don't trust that cosmetic conditioners won't leave weird residues on my precious bristles. My hair is free, it grows back (sorry Charlie) but brushes cost money.

And there it is. A slightly over exposed photo of four perfectly clean brushes. The 0-size brush (second from bottom) is nearing the end of its life - the point is rounding off. They are however perfectly clean! These were about a year old now, not that old, but with my being a commercial painter at that point a year old meant about two thousand hours of painting time and they look clean as when I bought them. Do this process and you'll have more money for buying models. Why? Because you won't be buying paint brushes all the damn time! Actually, that's a good point, I sometimes hear arguments about how long a brush is "supposed" to last couched in years. Well, that's not a helpful measurement. Charlie's brushes last longer than mine. Why? Because I paint a hell of a lot more models than he does. Every brush stroke is inflicting a miniscule friction insult to the bristles. They build up over time. My brushes last a few years though even with my ludicrous output. Hope this helps someone, there are other methods out there (and I'd love to hear them in the comments). This is just kind of the amalgamated method cribbed from the bits of best practice I've found out there.

But hey, while we're here... why not talk about the brushes themselves? Paint brush choice is as individual as the painter themselves. Everyone has their favourites (and will frequently defend them to the death online). Truth is, you're going to need to experiment a bit to find The One. I used to swear by Raphael 8404 Kolinsky sable. There isn't room to go into the whole "how a paint brush is made" or the differences between red sable and Kolinsky (tl;dr: different tips of different animal tail hair). But it's fair to say that sable is the high end choice. I would love to hear from vegan painters who have actually found a nylon alternative that actually works as well. I haven't encountered one yet and tbh, in such a plastic heavy hobby I'm kinda glad my paint brushes biodegrade.

Hmm, got a bit distracted there. Like I say, I used to use 8404 for all my painting. Then I was staying at the Beard Bunker and ruined a brush (sneaky bit of superglue that really should have been long dry). The local art shop didn't have the Raphaels. But it did have a brush that Charlie had been raving about. The Winsor & Newton Series 7. After having a mild heart attack at the mark-up from my Raphaels I grumpily bought it and found out that I was a better painter than I thought I was. They really are superb. Don't be confused by the Series 7 Miniature. They are for miniature paintings not miniature painting. The regular Series 7 has a better belly and thus holds more paint. Even having found my new favourite I needed to experiment a bit to find the size I liked. You see, there's no standardisation in paint brushes. A size 0 will be different from manufacturer to manufacturer. Our female painters are used to this with clothing being the same idiocy. I found a size 0 and a 1 satisfied my needs just fine. But lets here some other opinions!



Andy
Jeff asked us other Bunker dwellers to pitch in with any additional info that may help.  I don't have much to add as I'd definitely still consider myself somewhat of a novice with all this, but here goes:

 - unintentionally, on the vegan front, I happened to pick up a brush soap from Broken Toad that is supposedly vegan so that is an option for those looking along that route.

 - if you can help it, don't order your brushes online.  While I can agree that the W&N series 7 appear to be fantastic brushes, my experience with them hasn't been great having picked one up early in lockdown.  It appeared fine on first inspection and use, but the brush quickly developed problems with the tip splitting repeatedly despite numerous attempts to "fix" it using many of the techniques above.  Seems mine was made with bristles that were kinked/defective and that means the body of the brush cannot maintain itself.  I might not have picked it up buying in person, but its the first brush I've bought online and I've always inspected the tips in person otherwise so I can't help human nature making me feel wary for future purchases.

 - A brush that works for one person may not work for another.  While I agree with all the good points Jeff makes about the properties of W&N, I think I'll be returning to the Raphael 8404s in future.  I think my painting style works better with the shorter bristles of the 8404s.

 - When you think you know what size brush you want, go a size bigger.  This harks back to what Jeff was saying about the larger belly of the W&Ns holding more paint.  Its the same for a larger brush.  You'll be amazed how much detail you can paint with a good brush with a good point even if it is large, but the extra volume will mean you spend longer painting for each dip into the paint and can achieve more.

Charlie
I absolutely agree with Andy's point about brush sizes. Back when Citadel brushes were of reasonable quality I used to get the vast majority of my painting done with their Large Brush as it had a decent point and a good-sized belly. These days I tend to do my basecoats with a Windsor & Newton Series 7 size 3. Detailing is done with a size 2, and micro-details like lettering and eyes are done with a size 1. Pretty much all of this lieutenant was painted with a size 2:


I find anything smaller than that dries out frustratingly quickly. That said, I don't necessarily recommend my preferred sizes for everyone; Jeff considers me a lunatic for doing detailed highlights with a size 2. I find, though, that the actual tip is the same size, and if your palette and brush control is solid, it almost doesn't matter how big the rest of the brush is - you just get longer to work with it.

Even if using an oversized brush isn't your thing, I recommend trying it as an exercise in refining your use of the palette to control the volume and consistency of paint on your brush.

I've also heard good things about the Artis Opus brushes, which sell for comparable amounts versus W&N, so if anyone's tried those I'd be keen to hear your thoughts on them in the comments section.

Modular Urban Board Project Log 1

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I was fine with my long-serving plain grey urban board. Sure, it had absolutely no features or texture to it, but it was fine. But then I made the ruined chapel with a fully scenic base, and it served to emphasise how comically minimalist the board was. A big grey plain of meh. On top of that, in building said chapel, I'd really enjoyed working on the kit. The new Sanctum Administratus kit is very much in the same vein, and I started to have ideas... ones I couldn't ignore, as it turns out. I wanted more visual interest on the ground, I wanted large modular buildings, and I wanted a lot of primer spray. My wallet beheld my ambition, and it knew fear.

Some of the new and highly exciting beige paving slabs in action. I'm sure you'll agree that nothing says 'backdrop for ultraviolence' like beige paving slabs. As pictured above, I now have enough for a Kill Team board. There's... quite a long way to go before a full 40K layout.

This is a big project, so to stop myself going insane I'm building it in smaller chunks, each of which is a finished piece of terrain that can immediately see use in-game. There are two elements to the project:
  1. The board itself, made by cutting and carving Foamex tiles.
  2. Some new, modular buildings complete with rubble.
My plan is to document my progress here on the Beard Bunker so you can see the city grow, and learn from my mistakes along the way. At the end of the whole project, I'll be doing a full tutorial on the foamex stuff over on Goonhammer.com.

The Foamex board

What is Foamex?
A PVC-based foam. The foam is quite dense, pretty light, and surprisingly strong.

Why would I want it?
Because it's easy to carve and cut through with a craft knife, so you don't need any power tools, and since it's PVC-based, it won't dissolve when you spray it with a rattle can. By using rocks and other objects, it's also easy to distress and weather the surface to look more battered if desired.

Are there downsides?
It'll blunt the bejesus out of your blade, so be ready to sharpen it and/or have spare blades at the ready. The primary downside is the sheer amount of work you're doing compared to a battlemat or a pre-moulded board. This will take a lot of time. Once I've finished this project I can be more precise than just "errr, hours." Personally, for me, the results are worth it, but then, I am a renowned nutter with a strange aesthetic aversion to 3d terrain sitting on 2d printed mats.

Where do I get it, and how much does it cost?
Foamex isn't the cheapest material, but compared to buying wood or whatever it's not hugely expensive. If you're in the UK, these guys will do you a 2'x2' board at 5mm thickness for £11. You want matte black board, since that'll look less naff if your paintwork gets chipped, and matte surfaces are that much easier for primer to stick to.

The results so far
I bought some A3 5mm thick Foamex sheets to do a little tester prior to buying the 2x2 squares. Here are some pictures of some of the finished test sections:



The grid that's been carved into the foamex creates panels the same size as the Sector Imperialis & Mechanicus floor sections. If you're hardcore you could do something similar for Zone Mortalis - it's a finer grid, though, so that'd be a lot more carving! This material is probably most suited to doing concrete-style flooring rather than metal, particularly where the interior foamex texture is exposed by your carving.

Here you can see how it lines up with the wall sections on the chapel

Modular Sanctum Administratus

My extremely cunning plan here is to build a series of intact and ruined wall sections that are 4 panels wide and 2 panels deep, which then fit together to form 4x4 buildings. This way, I can mix and match between games, creating intact or ruined structures as needed. I'm only in the early stages of painting the examples below, so expect a lot more grime and tonal variation, but:


I've also assembled it such that if a U-shaped section is stacked on top of a rectangular section - using the corner lights as locating pegs - there are no doors halfway up a wall.


I'm trying to ensure this building looks lower status than the chapel, so rather than everything being pale verdigris and sandstone, it's whitewash and iron. Will it end up looking like trash? Time will tell! Here's a test panel I've done to near-completion, although I think I'll add more shading to the whitewash areas.


I'm still undecided on the interior, as to whether to have it all be painted over in the whitewash, or to have the same colouration on the inside as on the outside. Opinions welcome in the comments section. This is definitely a much more labour intensive colour scheme than the one I did on the chapel, so I guess we'll see if I manage to keep it up.

The idea is that the ruined sections will also be modular, and built to the same footprint as the intact sections... but that's for future posts. Time will tell if I manage to push on and complete this project, or whether I burn out. The results so far are promising, so hopefully I'll stick with it!

Something Icky This Way Comes - Plague Marines and Cultists

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Greetings fellow devotees of the Plague Father, even as I become more immune to our bloated lord's latest and most irritating creation I nonetheless serve him. By painting some of his most devoted servants, the Plague Marines of the corrupted Astartes.

These are powerfully hard to photograph well...

Yes, the latest "God Squad" of the Graven Star chapter of Word Bearers are complete and ready to share their special presents with you all! First, lets have a little natter about the Plague Marines kit and what I did with it. Once I realised how I was going to incorporate the various elite squads into the army I knew I wanted to use the Plague Marine kit to represent the Grandfather's chosen. Trouble is, the Plague Marines are... how can I put this politely... a little cartoony in places? Having a good hard stare at the sprue pictures I figured I could "dial them back down to 11" and make it so that they looked like they fitted in with the more restrained normal Chaos Marines kits. As it happened, this was mostly achieved by using the boltguns. It's the wacky close combat weapons that have some of the weirdest design choices. I also carefully chose breastplates to have the least mad designs and replaced some shoulder pads with regular Chaos Marine ones. I think the result is a Plague Marine squad that veers more toward the "realistic" than the normal and thus gives me a happy.

really, really hard to photograph, I swear that cloak has more than one colour in it...

That having been said... this kit has so many ultra-specific components that I think it would be impossible to have many squads of these lads without endless twins. It must be very frustrating to do a full Death Guard army. Mercifully, these 7 are the only ones I'm ever planning on having. So with them assembled, it was time to get to the bit I was really, really looking forward to, painting. 


I started by painting them exactly as I would do were they normal Word Bearers but with an added layer of Vallejo Dark Rust before the metal drybrush. Once I had them nice and red and clean I could make with the icky and weird. All their bony protuberances and weird parasitic tentacles got picked out in various unpleasant shades (this was mostly trial and error, I've no idea what I did). Then I started doing subtle chipping and flaking of paint at the edges of some of the armour plates. Finally I was ready for my favourite part of these models. Busting out almost every enamel weathering paint I own and going to town. I think I used Ammo's Streaking Grime; Dark Streaking Grime; Winter Streaking Grime; Rust Streaks and the amazingly named Slimy Grime Dark. The advantage of using enamels over fully cured acrylics is that the solvents that enamels use don't bother acrylics at all. So you can blend and smooth the muck into lovely streaks without any difficulty. One day I will do a tutorial on this but for now several good tutorials can be found in Ammo's How To section.

But now that we have them good and filthy, it's time to meet them properly through our normal method of listening to Sorcerer Orcus Kairon talk...

"Ah, hear that? The dull clanging of bells? That is a warning to our unaltered followers to breathe shallow and clear the path. For your sake we should do the same. Do you recall our conversation about Living By The Rule? Argel Iagath's Fateshriven are another example. They follow Grandfather Nurgle's teachings and example and thus abandon themselves to the fates and whims of the universe. What will not kill them makes them strong and they no longer care for their own comfort or future. In truth I have always found it to be one of the more pathetic paths to tread. When you look at those who have joined among our Bretheren they are always those who struggled the most with our transition from the Emperor. Our isolation. Our loss and failures. Instead of facing the universe as an Legionary should they turn from it. Abandoning responsibility and abdicating caution. I'm sure there are some who are truly happy to be host to noisome parasites and twisting warp entities but most have just convinced themselves of that. At least, that is my read of the situation. You won't catch me joining them, let us take another path instead..."


One last thing before we leave the stinky chaps of the Plague Marines and move on to the cultists: This one is a good example of how we can manipulate transfers to aid storytelling. I didn't fancy freehanding anything on to the fairly limited space on this shoulder pad, so instead I carefully sliced the transfer into pieces and snuggled it down under layers of MicroSol. This helps it conform to the torn edges of the shoulder pad. I did mess up a little and had the icon not cut at a steep enough angle so it's a smidge off centre, but not so much that it's a problem. By doing this you've got the story of that bit of the model. Originally painted with the mark of the Word Bearers, then at some point the prong bursts through it. Without the icon if looks like the shoulder pad was meant to be that way for some reason. 

But wait! That's not all! Order your Plague Marines now and you'll receive this lovely set of cultists too! Yes, I've painted even more cultists. Yes, that brings the total up to 80 cultists. Yes, I've got problems... Before I go any further, I must credit @the_Richyp and Charlie who found them on their feed for the notion. I would never have thought "you know what would make an excellent combination? Genestealer Cult Neophytes and Scion helmets" but they really do! Given that our friend Harvey has a ton of random Scion bits lying around and I have one or two Genestealer Cult bits in my collection these turned out to be pleasingly easy. I added an Orlock heavy stubber as the GSC one has hybrid hands and thus isn't ideal. Before we find out about these chaps I should also mention that the really cool glowing eyes came from Darren Latham's excellent tutorial on the subject.

So who are these sinister looking chaps? Lets return once more to our "friendly" narrator:

"Would you look at that, it warms my cold, cold soul to see it. Actual professional mortal soldiers training and drilling in our service. Do not misunderstand me, the fanatic and zealot have their place and are well beloved, but there is no substitute for discipline and certainty. Hmm? Oh, they are the Voluscani heavy infantry. During the 11th Black Crusade Voluscan was in our path of advance and we were delighted to discover that the entire planet had been freed alreadyby their own people. It seems one of the nation states had significant pockets of the True Faith within their ruling class and it had started to trickle down to their population. The Governor of Voluscan was embarrassed and hid the evidence from the cursed Inquisition and thus it flourished. Eventually civil war erupted, sparked by news of the Crusade and our side won. It turned out that they had been preparing and drilling for this for decades. We gladly accepted their fighting men into our ranks and proceeded. Of course, the Imperium bombed Voluscan back into the stone age once we retreated but their proudest sons serve the Dark Gods still."


 
Other than the eyes - which Darren will explain better than I - the only other point of painting interest on these is that they're an excellent example of working with "adjacent blacks". Because we can't ever really use pure black on most figures there is always a tint or tone to the "black" that we end up with. This means that you can have a miniature entirely painted "black" that nonetheless has distinct elements to it. In this case those elements are as follows: Grey-black on the armour (Corvus Black), brown-black (Vallejo German Camo Brown-Black) on the leather and a green-grey-brown-black (Army Painter Hardened Carapace) on the clothing. All of these got drowned in Nuln Oil and then re-highlighted but the different tones mean you can clearly distinguish the various textures. 

And that's all folks! I hope you enjoyed the latest additions to the Graven Star as much as I do. Next up for the Word Bearers will be some very special Rubric Marines so stay tuned for that! Until next time, lovely people

TTFN.

In Praise of Soup Armies in Warhammer 40,000

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This is one of those titles that really only makes sense to the initiated. If you don't know what a 'soup' army is, it's where your Warhammer army combines forces from multiple factions, e.g. an army that contains Sisters of Battle, Imperial Guard and Skitarii. Soup is great from a lore perspective, but presents obvious game balance conundrums, not least of which because it's only really the Imperial, Chaos and (to a lesser extent) Eldar than benefit from it.

You know that thing where infantry advance behind tanks?

Worse, thanks the rules in 40K's 8th edition, it was a way for competitive players to farm Command Points by taking token detachments of cheap forces, giving rise to phrases like the "loyal 32" (a token battalion consisting of 3 Imperial Guard squads with a couple of jobsworth officers whose only job was to stand around scratching their arses and, when asked, passing command points to a surly Space Marine). This in turn has led some people online to feel that soup was always done for a mechanical benefit at the cost of narrative theme, which is the exact opposite of its original intention. I've seen some folks even suggest that those who soup are shying away from really theming their armies. All this despite the fact that 9th edition has done a good job of changing the rules; nowadays you aren't rewarded for taking multiple token detachments, and increasingly there are rules to reward people taking single-faction armies. 

Well I for one love me some soup. There are many varieties, but classics include a watery broth (Guard infantry) with croutons (Space Marines). Or you might want a cream of tomato (Skitarii) with chunky vegetables (Sororitas). You might even want to go hog wild and try dipping fried toast (Custodes) into your Minestrone (mechanised guard). With any of these, you can ram a freshly baked baguette into the bowl, blasting soup out in all directions (Knights).

Indeed, there are a number of factions that to my mind really only make sense in soup format. GW need to shift products, so offering a whole army of Imperial Knights makes sense from a business perspective, but from a gameplay and cinematic perspective, I think it's way more cool seeing an Imperial Knight towering over its allies as the enemy rushes towards them.


Deathwatch never made sense to me as a pure army either. The whole point of Deathwatch was the kill team, not the army. They're a characterful little unit you can add into a larger Imperial army. Same goes for Custodes and Grey Knights. It's great that you can field them as a pure army, but honestly I think they look, feel and work best as specialists standing next to more conventional stuff. If everyone in the army is special, none of them are. Jeff clearly agrees with me, because he just added one single shiny Custodian to his Imperial collection.

So Jeff, why just the one? What's his deal?

Jeff: Well Charlie, this slab of golden stabbenation is Custodes Tybalt Loque. He has been despatched to our little patch of the galaxy (the Eridani sector) to investigate potential threats brewing there that might be of threat to Terra in time. Given that there's only 10,000 of the Blingy Brothers in the entire galaxy and most of them are needed to secure a palace the size of the Himalayas you'd kind of think they couldn't spare many chaps to go haring off. However, GDubs clearly disagrees as you can now field an entire army of Custodes. Baffling. Fortunately, with the way Faction keywords work you can easily drop a random dude with the same keyword into an existing force and just take the mild hit that having a mixed - and thus disrupted - detachment brings. 
 

My long term plan is to have a little detachment where all my weirder croutons float (Sisters of Silence, Deathwatch, Inquisition) probably termed Talons of the Emperor. I'll be running Tybalt (yes I know he's Valarian, I'm coming to that) as a Shield Captain as that's one of the few ways of having a single Custodes legally running around and will also make him as nails as I think a Custodes should be. So why Valarian (see?) and not some other model? Well... to be honest he is the very first Custodes that doesn't look a smidge... derpy... to me. The others just weren't hitting my aesthetic. Then I saw Valarian and was like "yep, that's my guy". I didn't want to use him as a named special character though, so he's just a nice model that I thoroughly enjoyed working on. Didn't hurt that he came with a friend in the form of a nice Sister of Silence character to lead that contingent. Before I hand you back to the Charlie-face, I might as well talk about some of the painting while I'm here. Lets face it, there's only one game in town on this chap. Gold.
 

Everything I learned about gold painting came from an elderly Eavy Metal Masterclass article in White Dwarf. I started from a black undercoat (and with Tybalt's head on a paperclip separately, sod trying to reach past that to do all that collar detail). I then basecoated the whole model Mournfang Brown. Gold is a notoriously finicky pigment and doesn't like to coat black cleanly. A couple of thin coats of Army Painter Greedy Gold gave me the initial eye-searing bling. Time to make him not look like a kid's karate trophy. Shading was handled with layers of ink; ink lacks any medium, so it doesn't change the optical qualities of the paint beneath. I.E.: everything stays shiny. Brown ink was thinned with water and worked into all the recesses over a couple of thin passes. I then mixed some black in to the brown and outlined some of the plates to visually separate the elements of the mini. The final step was to use a very thinned purple ink wash (yes really, it's opposite to yellow on the colour wheel) to add some depth and richness to the gold shadows. I then started highlighting by adding increasing amounts of silver to the gold until the highest points were all but pure silver. Really fun process on a single mini. Hell on an army I'm sure!

Charlie: That Custodian, he dreamy.

To the other point, about having a themed force, I think for some people the word themed means "narrow." I take issue with a classic example of this: the idea that a Chaos army is only themed if everything's dedicated to one of the four Chaos gods. Just take a look at Jeff's pantheistic and insanely huge Graven Star Word Bearers project and tell me that army isn't a beautifully thematic army in which that pantheism is the whole point.

Jeff: Indeed I tried to make it look extra "Soup-ey" with all the different cultists, the beastmen and suchlike.

Charlie: That's the thing about the word "theme" - it's an extremely flexible word that people sometimes use quite narrowly in 40K. You could theme an Imperial army around the Imperium Nihilus, and model a rag-tag group of disparate Imperial forces visually unified by having battered or even improvised equipment. Imagine a squad of battered Assault Intercessors using improvised clubs after their chainswords have broken beyond repair, and then imagine them standing shoulder to shoulder with a squad of guard toting a medley of lasguns and autoguns they've salvaged from the enemy. Those units are tied together by a theme despite being from different armies.

Using a god, a colour, or a sub-faction as a "theme" is a great shorthand way of making something cohesive, but I'd argue it becomes redundant when you've got a consistent, underlying narrative behind the army. To make a turbo-pretentious comparison: in literary analysis the author normally starts out telling a story, and the reader picks out the themes. I like to think of armies the same way; I'll make up lore and stories about them, and if I do a good enough job, people will spot themes and consistencies - both visually and narratively - that tie it all together. The fact that 40K's current rules enable and encourage me to do that is fantastic, and I for one would like to see more of it - particularly with Chaos, who have the scope for some truly excellent mulligatawny goodness.

Orlocks! Orlocks with wings!

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All right, calm down Sméagol. They don't have wings, they have a crudely designed, home workshop assembled, jump pack. That's better, right?

As anyone familiar with this blog will know, I am a teeny bit obsessed with Necromunda. In particular the mad biker shotgun enthusiasts: The Orlocks. My own gang (the Blood & Chrome) have been already expanded to the size of an Imperial Guard Platoon and I figured I was done! I was out! Noooooope. They drag me back in, and all because GDubs just had to go and release an upgrade box for them. An awesome upgrade box. An upgrade box with doggos.
I started with the bog standard Arms Master as I figured I needed to flex my Orlock painting muscles after this long away. I decided he needed kind of a Latinx vibe so went to my old favourite skin painting rainbow (ranging from Burnt Umber, through Beige Brown and into the Citadel "skin tones"). I haven't named any of these chaps and chapesses yet as I'm not currently playing - stoopid pandemic - but rest assured. They will all be nommed by me plume at some point.
Then, giggling a little, I tackled the World's Biggest Tool. That hammer is insane. I love it. The fact that he needs a full servo-assist rig to even swing it is wonderful. The rig itself is also lovely, even if edge highlighting all that steel caused me pain. I wanted to differentiate the hammer head from the rest of the metal so I gave it more of a rusty tone. As though it's cheaper steel that they swop out when it's a bit too munged up by smacking a fool. I think in this gent we have met the leader of the entire Blood & Chrome outfit.
Next up were the doggos. I love these and am so, so happy they are in necromunda. Better yet, in my gang. I spent a bit of time online and concluded that their shape was closest to a Doberman Pinscher. That meant a very dark coat with nice tan bits here and there. Of course, that also means that the camera hates them. Could I get a shot where the dogs were nicely focussed and colour fidelity? Could I hell. So forgive me for the next image...
Urgh, I know. Sorry about that, but it means you can see the pinkish, sore tissue around the implants and repairs. It's far easier to see in the flesh but that old devil camera just loves to slice through thin layers of glazing.
We now come to the first flying friend. I love the concept for these and it fits really, really well into the Blood & Chromes road warrior/convoy raiding vibe. I only made the one on this new flying stand because I am (mentally insert that gif of Fry narrowing his eyes) deeply suspicious. Love the energy it gives the flying model, not convinced about the durability. Oh, this chaps hair is indeed inspired by the Marquis de Carabas in the BBC adaptation of Neverwhere if people my age were curious.
In somewhat stark contrast to his rather reserved collegue. This chap is a colour riot. Clearly sprung in the same prison break that freed Janis Dzelz and, like him, as yet unable to locate new trousers. This one is also in the raver crew that frequent the more Escher-led joints rather than the more rock/metal vibe of the rest of the gang. Hence the extremely blue hair.
Finally! We come to a woman in the Blood & Chrome! Rest assured she won't be the last, Forgeworld have a trio of wonderful models that I intend to add (as yes, 39 was not enough) which will boost the gender balance a tiny bit. I didn't have much of an idea what to do with her at first, for some reason she's not wearing the normal leather jacket so some sort of top needed to happen but what would her vibe be? Suddenly I remembered those Ali-G-esque "urban camo" raver pants from a while back and felt that would be perfect for a maniac who flies through the air with a bomb.

And we close out with her slightly more restrained collegue. Before I go, I'll mention the jump packs. They are works of art. I love the bodged together vibe and emphasised it by painting the piping copper as though it had literally been made from plumbing supplies. I also heat stained the exhaust vent with inks but this hasn't picked up too well either.

So that's yer lot! The Blood & Chrome have more rounds in their almost-too-capacious magazine and I'm still having fun painting them. Definately want to paint a different gang soon. Might well be some Enforcers for those scenario based head-breaking giggles. Until then, lovely people.

TTFN

Sponge My Stencil

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Hopefully regular readers will have forgotten how, two months ago, I said I was done with my Cobalt Scions army. Nine years of blogging should've taught me to avoid declarative statements.

That's not the only U-turn either. I also said "primaris units only!" and the Stormtalon, famously, is not one of Cawl's brainchildren (it'd need at least three more guns strapped to it). The thing is I wanted fast firepower, but there's so much detail on the Storm Speeder, and so little choice about which weapons you can slap on it, that I plumped for this overweight mosquito instead. It's faster, it's got the guns I want, and doesn't require a bajillion subassemblies.

Whilst we're in realtalk mode, I should shamefully confess that this thing is here because I'm otherwise incapable of dealing with Drew's flying farseer, who doesn't need to see me to nuke space marines and can't stop windmill slamming the fire & fade stratagem button. And who could blame him when I get so excited about covering the board with terrain? It's a powerful move. But there's only so many times I can lose 200+ points of dudes to a 150pt character I can't see before something has to change, and moreover, there's just no fast-moving firepower in my force. So this is much needed. How else can I ROFLSTOMP my newbie hobbyist friend? (Reader, please know that I will not in fact be trying to slap my noob up, that's not cool... I just need to shove her out of her comfort zone. With missiles.)


To double down on this cheap behaviour on my part, I didn't do any ambitious conversions to upgrade the dinky wee firstborn pilot... I just sprayed over the canopy to hide him from view. Also this is the first mini in the army with no edge highlighting on the blue, just drybrushing, so clearly my instinct to stop two months ago was well-founded. Still--and this is important--weeeeeeeeeeeeeee!

There are only two hobby tips to come out of this:
  1. Using a sponge and a stencil to quickly replicate a freehand icon
  2. Making quick & easy greenstuff rocks
First, the stencil. If I could be in any way bothered with getting out the airbrush, faffing about with it, painting for three seconds, then cleaning the whole thing again, I would have done so. This tip is for those times when you can't be f---ed with that thing (which in my case is basically every time). Just use a bit of sponge. Because it's going straight down and pressing, you don't have to worry about much if any capillary action. It does a reasonable job of marking out the rough shape of your design so that you can quickly sharpen it up with a brush.

This enabled me to quickly get a consistent design on both sides of the wing without needing a special transfer. I cut the thing out of tracing paper, which is easy to cut, and easy to, well, trace designs onto. It also plays pretty well with getting wet, unlike regular paper.



Second, greenstuff rocks. Why would you make them when there are real rocks? Because real rocks, if they're big, are more able to break free of the glue holding them on a base. Perfectly valid material to use, I'm not knocking it, but a green stuff rock is never coming off and will be perfectly flush with the surface it's sticking to - unlike a rock! Just stick a big ol' blob down, wet your knuckle, rub it over the surface until you've gotten rid of any fingerprints, shape it a little using sculpting tools, and then get a real rock - also wet and/or oiled - and just gently press it into the surface enough to create texture. Very quick, very easy.


As an aside, I also used green stuff to smooth out the transition from the flying stand to the base (otherwise it's got a fat lip). Once all the grass and everything was down you can barely even see there's a slope, and I really like how the new stand compares to the previous cruciform design GW were using.

So how'd its first game go? (warning: contains humble pie)
Great, thanks for asking. I deployed in the traditional Ultrasmurf battlepile, had a great turn in which the RepEx one-shotted her wraithlord. In her second turn she (wisely) focussed fire on the RepEx, and it promptly blew up. That, it turns out, was just one of the improbably long series of 5s and 6s I rolled, leaving most of my army dead or near-dead from the tank's explosion. We called the game at the top of my second turn, as out of 1500 points I had... six marines on the table, with the gunship and another squad of intercessors in reserve. I'm so used to vehicles not exploding that I just hadn't bothered to even think about it. This is probably a lesson other people didn't have to learn the hard way. I thought it was hilarious, even more so because Drew couldn't stop apologising. Shiny new model syndrome hit so hard that the new gunship never even made it to the table.

Moments before disaster

Right, better get back to the city terrain before that upgraded Cadian box comes out and/or I finally succumb to the urge to paint Sisters of Battle...
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