Quantcast
Channel: The Beard Bunker
Viewing all 458 articles
Browse latest View live

Cry Havoc!

$
0
0

When we think of Chaos, we usually think of them hurtling toward the enemy, eager rend with blade, tooth and claw. But there are those who give praise to the Dark Gods in other ways, those for whom the scream of the lascannon and the roar of the missile launcher are prayers. I speak, of course, of those who band together into the Havoc cults:

Havoc cults y'say? Ah, yes, time to introduce a notion for my Word Bearers head-canon. I figure all the specialist squads are akin to the Roman Mystery Cults, a place to show your devotion in a very particular way. Some will spend only a short while in them, to learn the Mysteries, some will devote their lives to them. It seemed to work well with the way the Word Bearers work.

I'm awfully glad I'd waited to build these till the 9th edition came out! I was going to stick a flamer on this chap as an overwatch point-defence system given that it used to be automatic that you could just hose an attacker. Now that it is more of A Thing to pull off I decided to instead arm my Havoc champion with a weapon that he could reach out and touch someone with. A plasma gun seemed the most pleasing option, and if anyone gets close? Well, that power maul is now S7 so bring it on. 


The Reaper Chaincannon, an anti-infantry firepoint all by itself. I've not waxed rhapsodic about the sculping of the chaos range for a while so if you'll indulge me... LOOK AT THIS THING! The ammo feed is stunning, you can follow each individual link holding it together and it just falls together. Being long enough in the tooth to remember trying to make metal kits work for devastators this is damn perfection. There's other bits in the range where the digital sculpting really makes itself known, the missile launcher backpack I was talking about last time? The extra missiles have the negative space of the shape of the backpack they are designed for modelled in. They just drop into place in such a satisfying way. 



I also love how the havocs are more than just "Dudes With Big Guns", they're plumbed into their weapons. Forests of cables stretching from the helmets to the backpacks to the weapons. The marine and the weapon are one. Plus the bigger bases allow for a nice braced stance that means they look stable and ready to unleash hell. Note how there's a lot of reasons there why they could be better at firing on the move... so why, why in heavens name did you make "they've got claws on their feet" the reason G-dubs? It's so dumb. I mean... even the fact that they could have had up to 10,000 years of practice would have been better. Daemon haunted gunsights, luck of the gods, anything. Nope, claws. Sigh. 


The pait of lascannons are very much my "I would like that tank over there to go away now please" option. Again, stirling sculpting work there, love the sort of lead-acid-battery style stack of metallic plates on the backpack. Nice archaic feel to the lascannons. 

And with that, we have unleashed destruction and need to go and have a bit of a sit to get over the excitement. I'll be back on the next Tainted Thursday with another Word Bearer update. I think this one might come from the slightly whiffier bits of the warp... Until then, lovely people,

TTFN


Tips on building Sector Imperialis terrain

$
0
0

If you've yet to really dig into the Sector Imperialis terrain, today's post will hopefully equip you with some useful knowledge. It will also serve as the start of a project log for my "modestly sized" Imperial chapel.

Step 1: check out Ray Dranfield's Twitter feed.
Like the Sector Mechanicus terrain (see our modular build for that stuff here), these things were created by GW's mad terrain genius Ray Dranfield, and honestly his assembly tweets on his scenery kits were more useful to me than the official instructions.

His main Twitter feed is here, and someone made a helpful compilation of the Sector Imperialis tips here.

Step 2: get inspiration.
I think the thing that finally pushed me over the edge of wanting this terrain in my life was Peachy's Kill Team table. The big thing was seeing how it still looked fine if you didn't go nuts with all the details. That made it a lot less intimidating.

I spent some time imagining different designs in my head. Some of the stuff Ray demonstrated on Twitter fed directly into the designs I went for, particularly the balcony. Image searches and general browsing on social media also showed plenty of other possibilities.

Step 3: plan.
It would be easy to go nuts and just buy a crapload of stuff, but I knew that if I did that I'd get overwhelmed by all the grey sprues. Instead I decided how much money I was willing to spend and looked at how far my money would take me. Luckily I had a big headstart courtesy of Nick, who had kindly donated the Kill Team boxed game terrain to me... months... err, years ago?

The key thing to know is that if you want an appreciable amount of intact elements of your terrain, you're going to need a lot of sprues. This, for me, is one area where I dearly wish GW just allowed you to purchase each frame as a separate thing on the webstore, since terrain is the one area where this really would prevent crucial components such as railings and flooring being locked behind the paywall of "you can only have this if you also want a giant statue."

As it is, I have a lot of ruined wall sections which... I guess I'll make some low-lying scatter terrain out of. Maybe. I'd hate for all this surplus stuff to go to waste, but it had little to do with the big-ass building I wanted to make.

I did use eBay to pick up an extra railing sprue, but really I would've wanted 4x railing sprues in a perfect world, and the going rate for that one quarter-sprue on eBay seems to be about £20, which gets expensive fast.

So, one Battle Sanctum and Sector Imperialis Sanctum later, I was ready to get clipping.

Step 4: figure out what the building looked like before it got blown the fudge up.
This is desperately important and something which I've seen a lot of folks not put any thought into, which results in ruins that instinctively don't make visual sense.

By figuring out exactly what this chapel looked like before it was blown up, I now know where I should stick things like broken columns, shattered flooring, and where the doors should go. I also made a point of using the panels which block line of sight on the ground floor, which I appreciate isn't so necessary with 9th edition's terrain rules, but will be useful in Kill Team and whatever else we play. Of course, I did make it somewhat easy for myself by having the building look intact from one side:

The photo used by the estate agent

One thing I wanted to do with this building that I'd missed in other city ruin projects was to try and get away from just doing a flat rectangle. Don't get me wrong, it's still a pretty standard shape, but recessing the front entrance and having balconies on either side really helped add visual interest and also provides more in-game hiding places.

I also used the placement of the second floor's walls to inform where I put columns on the ground floor, so that the building looks more structurally feasible.

See the broken support on the nearest column? There are two of those on the sprue, and they can actually fit together to form one unbroken one. So goddamn good. Also note you can trim down the longer arches to make more of these short arches, since the dimensions match. Did I mention that Ray Dranfield is a mad terrain genius? Because he's a mad terrain genius.


Step 5: get stuck in!
OK so at this point I'm going to shift from broad brushstrokes of advice to specific things you can do with the kit.

First up, it's important to note that the broken column stumps are designed to fit in either direction, which has allowed me to make this shattered column only just managing to stay in the air:


Almost everything in these sprues is designed to fit with everything else. Case in point, you can see how different ruined floor sections can go together to make crumbling panels:




Making custom railings
Given the unfortunate expense of getting sufficient railings to do the roof properly, I was forced to improvise. For this I'm using some spare Sector Mechanicus ladders. You can see a distressed ladder in the image below precariously clinging on to a ruined column:


Obviously I still have to add ladders the rest of the way around the roof; it doesn't look nearly as good as the proper railings but the roof just looks weirdly flat without some sort of detailing. Plus this'll help minis gain the benefits of cover in-game.

Making custom flooring
I'll report back on how this goes in my next post, but the issue was that I wanted to make a proper base so that I can do proper rubble, ruined pillars, and so on. The problem? Flat plasticard would look too plain, Zone Mortalis floor tiles don't line up with Sector Imperialis floor dimensions and look too industrial, and flagstone-textured styrene sheets looks insufficiently sci-fi.

The compromise I've settled on is to do plain concrete styrene squares, which I'm going to distress and bevel to add some minimal visual interest. These will then be reinforced and lifted up by 4mm square styrene rods. This will have the added advantage of the base having voids in it that will make it that much easier for the piece to lay flat on the gaming board even if said board has one or two raised details on its surface. With all the floor being styrene, it also means I can use poly cement to stick the building onto its base, which will be a lot stronger than the other options.

It remains to be see how it'll look when it's all carved and stuck properly in place, but here at least you can see the vague idea:


Closing thoughts: 
Worryingly, the Sector Imperialis Basilicanum kit has disappeared from the GW webstore, and was the only way of getting the sprue with the extra floor supports (the ones in the beige plastic in the image above). My hope is that they're still making a new run of them with the new 40K box art, because I was 100% going to buy that kit as part of this project, and was forced to downsize my plans. Fingers crossed that it comes back!

That's it from me today. Please link any of your own Sector Imperialis projects or particularly good examples on the wider internet; I can't amass enough ideas for this stuff. Omnomnom. If nothing else, it's been a lot of fun to build.

The Grandfather's Tallymen - Plaguebearers of Nurgle

$
0
0

 Welcome, my fellow acolytes of the Unspeakable Powers, to this most Tainted of Thursdays. In fact, speaking of taint... can you smell that? And is that... chanting? Counting?

Yessssss, today we have pierced the veil and brought forth the Grandfather's most faithful servants. Plaguebearers of Nurgle have some of the coolest demon lore, they are Nurgle's tallymen, perpetually counting and ennumerating the many and manifold diseases that infest the galaxy. Their low, chanted ennumeration is their battlecry and their tough, rotted bodies are impervious to pain and difficult to kill. Plaguebearers are created by the souls of those dying of Nurgle's Rot. In the latter stages of the disease a rotting fruit begins to grow on a tree in the warp in the Grandfather's orchards. The fruit swells as the soul of the sufferer is leached into it. Upon the expiration of the afflicted, the Plaguebearer bursts from it's fruit-like egg sac and is born. Accompanied by capering Nurglings they stride from the warp to spread the love of the Grandfather. I love 'em. I've always had a soft spot for Nurgle (eww) and Slaanesh and so I was really, really looking forward to getting my painting fingers on these. 

(note the Ork head in the trio of shrunken heads, I'd never spotted it before!)

I've never liked the ultra-green Plaguebearer look. I get why G-dubs has to paint their box art in ways that don't make people vomit but I find that as much realism as possible makes demons more disturbing. Painting started with a Flat Earth basecoat across the entire model. I then started adding more and more Rakarth Flesh and doing layer upon layer of careful drybrushing. I think I did about 6 layers. I then tinted some of them with glazes of thinned Athonian Camoshade, Seraphim Sepia, and Agrax Earthshade. I then rehighlighted with another drybrush of Rakarth Flesh. This gave a nice subtle variety of skin tones across the unit.


I then started working on the various noisome diseases and open wounds on the Plaguebearers. Now, I did Biomedical Sciences back in the day so I've seen plenty of 'orrible pictures of various diseases and unfortunate injuries. Not trusting my memory I pulled up a bunch of reference images from the intertubes (strong stomachs only if you are googling "open sores" folks). Reference material in hand, I set to using lots and lots of gentle, thin wash layers to create the internal organs, inflamed areas, dark buboes and tumours and all those boils. I washed some Blood For The Blood God into the more ahem, "drippy", wounds but kept it subtle so as not to make them look like sick Bloodletters. 

The Nuglings that play among the Plaguebearers (love the one using intestines as a swing) were painted identically to the Plaguebearers except that I used neat wash to colour them. This gave them a more saturated, cartoony vibe which suits Nurglings down to the ground and contrasts the Plagebearers nicely. Horns and claws got darkened to German Camo Black-Brown, fading out the edges to make the colour blend in to the skin tone. 


The rust was all created using Ammo's range of rust acrylic paints. These were stippled on and washed into recesses where water would gather. Finally a careful drybrush of dark steel gave it that metallic sheen. I finished off the models with human eyes. Creepier than demon ones in plaguebearers considering how they're made. Top tip for making tired/ill looking eyes: Basecoat in Pallid Wych Flesh; wash with Carroburg Crimson. Repaint with Pallid Wych Flesh leaving a pinkish red rim around the outside. Dot in the pupil. Luvverly. 

And with that another Tainted Thursday drips, groans, and limps to a close. More to come next week! Until then, lovely people

TTFN


In covid world, models store you

$
0
0

Today I get to delve into the heady subject of model storage.  Isn't this exciting boys and girls, I hope you are all sitting comfortably as I'm going to begin.


There comes a point in any hobbyists journey where they start to think:

Hmmmmm, where am I going to store these models, all the cupboards in the kitchen are full and I'm not sure how the cold in the fridge will affect the glue?

or:

Right, the shoebox and tissue paper just isn't cutting it for my 6000 points of Eldar, how am I going to keep them all safe?

The second one is not a lie, I've seen this.  Their excuse was that mini storage was too expensive!

Generally however, this is when you start to wonder about how you are going to store your models.  It's something I've been making a few changes about with mine and our group has been asking a lot of questions so I thought I'd bring together everything I've worked out over the years and share it.  This is not everything there is on storage, and there'll be other opinions.  Feel free to add your ideas and thoughts in the comments below.


I mean, if you house is the literal "Museum of Tiny Menz (TM)" then you may be able to have something like this, but this is simply the dream we all aspire to, and that Charlie has achieved:

 

Otherwise for the rest of us, we have to find other solutions.


For ultimate safety, and definitely for transporting your models where there's a likelihood they may get knocked about a bit (think public transport or airport baggage handlers) I cannot speak highly enough of KR Multicase.  I personally have flown with models in aircraft holds to and from Hawaii using KR and didn't have a single model break.  

They were the first to come up with the idea of VERY soft foam for the least chance of damaging your models, protected by a hard case.  Theirs is particularly affordable because those hard cases are made of cardboard and you can then get a variety of bags to transport the cardboard cases.  I'm a big fan of their double backpack which can be compressed down to hold just a single case, and has plenty of pockets on the sides for all the extras needed for a game.

The downside to foam in cases, if it's something you worry about, or if you are short of space, is that the model density is rather low.  Take Jeff's storage, there's probably 5, maybe even 6 models stored here (joking obvs):


I've still got a few of my KR cases for when I want to travel, but now most of my models are living in Really Useful Boxes (RUBs).  For those that haven't had the RUB, these are extra-sturdy plastic boxes with locking lids that in certain combinations stack.  They're aimed at the home office and storage nuts, but with a few extras they come in handy for your models.  There's various combinations of boxes that go together.  

  • The 1.5, 5, 5XL, and 8 litre boxes all stack, and would almost certainly stack in pairs on top of 21/21XL boxes.
  • The 6, 12, 24 litre boxes all stack.
  • The 4, 9, 19, and 25 litre boxes (and their XL lid counterparts) all stack and the 1.75 and 3 litre boxes are basically half their size so stack nicely in pairs on top.


These are a 9 litre XL (left - great for larger models), 4 litre (centre - perfect for the majority of rank and file), and 3 litre (right)

Here's the 9 litre without the XL lid which just happens to be the same height as the 3 litre, and also 2x 3 litre boxes on top of a 4 litre box (oh the fun we are having!)



But wait, there's more...

That's all well and good I hear you cry, but those are hard plastic, my models will slide all over the place and get smashed.  Well for the ultimate storage, you can also magnetise the cases.  There's two options here, you can put magnets in the base of all your models, or as I did, put a magnet in the bottom of the case and then something ferrous on the models.


I am using this self-adhesive magnetic sheet from amazon (clicky-link) that will fill the bottom of 3 boxes with some left over.  Stronger magnets are definitely better as they will hold bigger models.  For something ferrous, I use steel washers from DIY shops and simple superglue which bonds more than well enough (there's a couple I got wrong and I can't get them out of the bases).  Be careful, buy 2mm thick washers so they extend to the bottom of the bases otherwise the gap between magnet and washer will be too big and it won't hold.  I use 20mm washers that are perfect for 25mm bases, and 25mm washers that are perfect for 32mm bases.

Here you can see the majority of my Wood Elf army in a single 4 litre RUB

and as you can see they are completely happy to be posed on their sides or even upside down


I even have a hobby box that allows me to paint wherever I need to in the house or can easily travel with me to other places (at least in the before times, when travel was still a thing)


And as a final little extra, it turns out that these RUB are compatible with IKEA Pax wardrobes.  I added a pull out shelf that stores about 90% of my hobby in two stacks.


So yeah, after that wall of text, hopefully if you are looking for a compact way to store your models then this may have given you some food for thought.  As a final point, while you can definitely transport your models like this in a car or similar, if you were going to travel in a less controlled environment such as public transport then I'd definitely opt for something like KR.

If you've got other ideas, and I know there are lots of other options out there so it would be great to hear about how they work for you in the comments section.

Laters, Andy

Rapturous Beasts - Venomcrawler and Raptors

$
0
0

 Greetings my cheeky chaotic cousins. Welcome to another Tainted Thursday and it's a doozy, we've got daemon engines (well, a daemon engine) and flying murderers aplenty so without further ado, lets get to it!


Lets start with the main course, the Raptors, and leave our tasty, tasty Venomcrawler for dessert. 


I like fielding big mobs of Chaos as I prefer to think of the units as little warbands. These chaps are the initiates of the Raptor Cult (I explained my notions of the mystery cults here) and currently worshipping the chaos gods in the scream of jump packs and the sprays of blood from their chainblades. 

Were I being diplomatic I'd say these were a challenge to paint. But I'm not so I'll just say they were a cast iron sod to finish. Most of the problem stems from their lovely, lovely, ever-so-intricate trim pieces when combined with Gal Vorbak Red's eternal wimpiness. having to cut in the red basecoat twice was a pain in the fundament. The only thing worse would have been trying to pick out the trim in steel without getting it on the red... Sheesh. Still, the overall effect is lovely so I can't (shouldn't) complain too much. I'd decided to include a pair of meltaguns with the hack-and-slash mentalists as, frankly, it seemed rude not to. What's that? Fast moving infantry that can get right up to a pesky vehicle and nuke it? Yes please, I'll have two. 


Of course, all of that extra backpack space gave me some room for blasphemous rune shenanigans. I'm getting more and more comfortable with being able to cut the decals to shape and scrape the remainder clean. Oh and speaking of blasphemous runes...


Who's a pretty boy then? I won't lie, this thing intimidated the absolute bejeezus out of me. So. Many . Cables. But I'm so glad I persevered as this 'orrible demon spider is just gorgeous. In fact, lets gaze at it a mo while our Mysterious Narrator tells us some stuff about it:

"Ah yes, the entity that calls itself Vastronok. I shall not utter it's True Name, the bindings are sturdy but not indestructable. I was there when Grellochand Gallk birthed it into this world. The loosely jointed metal hanging from the carapace on it's wires and chains. Once the Mother had finished birthing the Daemon Seed it was placed, bloody and wailing within the metal of the carapace. Then the ritual truly began. We drew Vastronok to the material and offered it much power and soulstuff to drink if it would consent to be bound within the sacred metal body of the venomcrawler. In a voice that coated every being that heard it in slime it consented and moved within the Daemon Seed. It's young flesh immediately began to shape itself to Vastronok's needs and filled the metal. Complete and potent, Vastronok opened glowing lens-eyes and howled it's birth pains to the uncaring sky. A beautiful day."

Painting wise, the Venomcrawler is handled much tha same as any marine, just with more colours of cable and big gooey fleshy bits. I've decided that I want to focus on daemon engines for vehicle support (even my Hellbrute looks like a demon engine). This is mostly to draw contrast with my other power armoured army, my Blood Angels, who have a buttload of tanks and transports. I wanted the synthesis of the mortal, the daemonic and the machine to be at the fore for my Chaos. 

When all the primary painting was done, I moved to decals and weathering. I put black runes all over the carapace as it was looking a little plain and needed that little zhuzh (to go a bit Queer Eye for a mo) to lift it up. I then went to town with Blood for the Blood God and an enamel "oil and grease" effect paint from Ammo. I like the daemon engines to look a bit icky so some leaking blood, sores, and oily mechadendrites fit the bill nicely. 

And there we go! That's all for this week folks! I'll be back next week with another Tainted Thursday, until then, lovely people

TTFN

Interview: a newbie starting out in 9th ed 40K

$
0
0
Osinell of Craftworld Iybraesil

Two years ago I used two of my friends to test the theory that RPGs could be an effective gateway drug for tabletop wargames. You can read the original interview with Becs and Drew-Deece here, but with the very scientifically rigorous sample size of 2, the answer appears to be yes. Albeit slowly, on account of an actual pandemic. Becs is painting her way through her Delaque gang as I write this. Drew not only painted up a gang to fight in our first Necromunda campaign, but also borrowed an undead army to participate in the Border Princes campaign, and has now painted enough Craftworld Eldar that we've started playing 40K every Sunday (the UK is still very full of plague right now, but she's in our house's bubble).

Words cannot express how good it's felt to put minis on terrain and throw dice, but that's by the by.

I sat down with Drew to discuss how she's found getting into wargaming, and specifically 9th edition 40K. Her answers contain some valuable insight into what helps a beginner get excited about the projects they're working on.

By way of context I should probably give Drew some sort of introduction.

Who dis?
Professionally, Drew-Deece does SCIENCE in an NHS genetics laboratory. She is a largely nocturnal creature with enough hobbies to qualify as a renaissance butterfly, everything from kickboxing to madly ambitious cake decoration. Her face is so comically expressive that she is referred to by some of us as the Incredible Human Emoji. Prior to tabletop wargames, she'd enjoyed various other forms of nerdy BS including tabletop roleplay (my fault) and video games, including strategy games ('twas a sign).

Prior to creating this Eldar army she'd painted a grand total of 12 miniatures.

Drew's Iybraesil Craftworlders so far (approx 800 points)

Now you've got the context, let's jump into the actual conversation.

+++TRANSCRIPT BEGINS_

Charlie: What was it that pushed you over the line of wanting to actually buy and paint some miniatures?

Drew: Heh, I think it was more of a slow decline than a particular trigger point. The very first thing I ever painted for a game was a single Deathwatch Marine. It was one day of painting, which was fun to learn, and we had several roleplay games off the back of that marine. That's a very low effort to high reward ratio! 

Then the next step was Necromunda, which was another couple of painting sessions. But it was fine, because then we had a couple of weekends of games out of 10 dudes. And this has been accompanied by progressively playing more and more roleplay and getting more and more into the world. And as I'm discovering, the more we progressed in our storyworld, we've run into different factions, we've come across the Eldar a few times. And there's something about the lore on them that's so fantastic and interesting.

Drew's first 40K unit: Howling Banshees

If you're looking for a hard trigger point for the Eldar, it would be the release of the new plastic banshees. I remember them coming out, and I remember thinking that they looked really, really cool. And currently one of the few factions in 40K that have female miniatures. I don't really want that to be a big draw, but clearly it was because I remember going "Ooh, Tiny ladies!"

Charlie: That's that's fair, not least of which because the lore of other factions involves women, but it's not represented in the miniature range in the same way.

Drew: Yeah, absolutely. We've talked before about the fact that we both feel that there should be more female Guard minis, because the Guard should have at least a higher proportion of women than they currently do, although the one they just released is quite nice.

So I like that they (the Eldar) do have a lot more women in their their mini range, and that there's a lot more options for conversion, particularly if you take in the Drukhari stuff. So yeah, that was a big a big impact to me picking them.

Charlie: Fair. So having pulled that trigger, and and thrown yourself in, what out of collecting, painting, lore and gaming have you enjoyed the most so far?

Drew: I think every single aspect has its pros and cons. I have favourite bits of each bit. So painting, getting the final touches on it and getting to design the scheme are by far my my favourites. But there's a lot of mid stage of painting way where I personally kind of want to check out and it's just urrrgh.

Charlie: You're in good company.

Drew: With the lore, some of the lore is fantastic. And it's so rich, and so deep, and there's so many years of love and effort put into it. But the downside of that is that there's so many contradictions. And there's so much of it that even if you're like, "Oh, I might just make it up for this bit..." nope! That's already been written about that in an obscure book that nobody's read since 1995.

Charlie [imagines going into a long tangent about how the sprawling, contradictory nature of 40K is both its biggest weakness but also one of its great strengths, but then says]: Yep, it's a penis.

Taliesin of Craftworld Iybraesil

OK so we've talked about the stuff that you love. What if anything was off-putting or intimidating?

Drew: I mean, the size can be intimidating.

Err... lol.

It can feel like you need a lot to play, particularly if you're used to hanging out with people who have a lot of minis. Prior to this the only other big games I played was as undead in Fantasy, which is an army that requires a lot of miniatures. And I was lucky that I had people like to borrow the miniatures off, so I could just use it to get a feel for the game. But it did make the idea of suddenly collecting and building my own army feel unattainable because I would have to invest so much time and so much effort. And when you're looking at it from zero, it feels like a lot of work.

Charlie: For sure. Particularly with Fantasy, because Fantasy has a much higher body count than 40K does. And obviously that's one area where Age of Sigmar is way more beginner friendly, because an army might just be 20-30 miniatures.

Drew: I did have people tell me before, numerous times that I shouldn't base 40K off of my experiences with Fantasy because the gameplay was very different. And the body count was very different. And everything was very different. And it wasn't until playing my first game that I appreciated that well meaning advice.

Iybraesil Rangers. Sculpts by Artel W.

Charlie: With that in mind, what advice would you give to other people looking to get into the hobby, particularly if they're feeling a bit intimidated? And what if anything, would you would you have done differently?

Drew: Obviously I can only base it on my own experience and how I deal with things. I think the main problem with myself looking at army was I was looking at it from the perspective of I need to build an army, I need to build 1000 points of a working army that will function perfectly. Which is when I hit my first snag: I painted a couple of dudes in a scheme that was absolutely hideous.

As soon as that didn't work out, I got very scared and didn't want to do it anymore. And dropped the whole thing for like six months. The so the main advice, I would say, which is getting frustratingly close to the advice I was given at the time and ignored, is to just pick a unit that you like and paint that one unit, it doesn't really matter if it's usable, because one unit by itself is very rarely usable. It's more to see if you like the process of painting, and you like the design of the minis and you like the way everything works. After that it's not too much of a stretch for your brain to go, I'll get another unit. And that's when you can, after one or two, maybe three units, you can start thinking maybe I should
consider how this is all gonna fit together
.

Initially, painting seems to be the biggest time consumption with this hobby. So if that's the thing that you'll be spending most of your time doing, at least initially, you might as well make sure that that's something you like doing.


Charlie: Good advice. So you've now tried Necromunda, Fantasy and 40K, how do you feel about those three systems compared to each other? Which have you enjoyed the most? I appreciate they're all very different, so it's a bit like comparing chalk and cheese.

Drew: I think they all have their ups and downs. The thing I like about Necromunda, and I think the thing it's designed to do, is how the way it's designed allows for narrative play. Better than that I think either of the other two do. Yeah. Which is what I prefer to do anyway. And with that smaller scale, it lets you play with what the character of the person might be a lot more than you can do with a whole unit of people.

But... I will say that I found Necromunda to be kind of confusing compared to the other two.

Charlie: That's legit; seasoned war gamers the world over have spent quite a lot of time simultaneously loving and being baffled by Necromunda's labyrinthine rules. So in comparison, how did you find picking up and learning the 40K rules compared to picking up and learning the Warhammer Fantasy rules?

Drew: Fantasy I found harder, particularly by myself, as in remembering the rules myself, but I'm not sure if that was because that was the first ever big, big game I played. And I was playing with a group of seasoned war gamers, who being very nice people would often offer me the rules and say, so this is what you need to do. You need to roll this many dice, which means this is going to happen, because they were trying to help me. Whereas now, with 40K, you're letting me do a lot of the calculations myself, you're letting me work things out myself and you're not offering me the answer, which means I know the rules myself now. But I'm not sure if that is a difference in the small amount of experience I've had prior to this or whether it is a simplicity on the rules' part.


Charlie: It's probably a combination of things. Ninth edition 40K I feel is actually probably as complex as Fantasy... but it might speak to the difference between a big rushed campaign weekend and now, when we're getting the time to do these little weekly sessions. There's less of a rush.

Drew: That's true. I'm getting a one to one tutorial at the minute.

Charlie: I mean, is it a tutorial? Or is it just two idiots figuring out their way through 9th ed? Because I don't know what I'm doing. It's a new edition. Now, give us the inside scoop on your emotional journey with basing.

Drew: Ahh, basing. The most controversial love of my life.

I started out despising basing with a fiery fiery passion, and I can tell you for why: because painting, particularly when you start out, takes so long, at least it did for me. It's arduous. It's emotional. There's blood, sweat, and tears, don't ask where any of them come from, and it's so frustrating to be like, I finished! Great, now you need to base it. Urrrrghh.

It was just an extra barrier to being allowed to feel smug for finishing, so I didn't like it. And I hadn't particularly felt very excited about any of the bases up until that point, I think because Necromunda kits come with special bases that you just have to dry brush so you don't really have to invest any love in it. And also, I think with the Necromunda stuff again, because I didn't want to do the base and just wanted someone to tell me how to finish it, it was just a series of tasks to do. Paint it this colour, now dry brush it, and now it's fine, off you go.

So I treated basing with a... I think you could say a contempt for quite a while.

It wasn't until I did my Eldar army where suddenly there wasn't a set pattern or set list of instructions to follow and suddenly everyone was saying "they're your bases, you can do whatever you want with them." And maybe it's maybe it's building the scheme from the bottom up and maybe it's that everything's entirely my own creation that made me love it a lot more. It was my creation, it was my decision. It was my choice to do all of those things.


I also kind of like that I'm the only person in our group that has flowers on their bases.

Charlie: You and Thomas.

Drew: Betrayal! Jeff lied to me.

Charlie: Because Jeff is not as familiar with Thomas's collection.

Drew: Wait, yeah, that does ring a bell. Luckily that isn't the main thing that I like about them. In a weird way the basing did the same thing as the final touches when I painted that first even mini, the Night Goblin. When you told us to put pink on the nose and pink on the lips; suddenly that just brought it to life, like "Oh my god it's a little dude!" The bases did the same thing in a way I wasn't expecting. Now I feel very passionately about the particular basing scheme I've got and I wouldn't be without it.

Keen observers will note that Drew has made inspired use of the Drukhari Scourges kit for her Swooping Hawks.

Charlie: Hell yeah. So what's next for you?

Drew: The current plan is to finish the Eldar things I have already bought, which include a Wraithlord and some Wraithblades. After that there are a couple of bits from Artel that I would like to buy that aren't available yet. And also there's the tease of a possible xenos Codex in January. Maybe it's Eldar maybe it's not, might as well wait way anyway. There are so many things I want to buy that aren't available yet. Once I finish this up, I'm thinking about maybe trialling Sisters and Space Marines since I already have a box of Sisters. And I bought one of the Primaris Intercessors to test the new Dark Kraken scheme [editor's note: Drew was going to do Salamanders, but when another member of our group started doing them she wanted her army to be more unique, so is doing one of the new Salamanders successor chapters.]

Charlie: Delicious. Well, that's all I could think of to ask. Have you got any things you wanted to talk about?

Drew: Actually, I suppose could turn this back on you.

Charlie: Okay, um- 

Drew: Because you have taught lots of people across many different editions. Do you think there's any particular difference in the teaching someone this edition and that has been in previous editions.

Charlie: Um. 

Drew: And or why?

Charlie: Only in the minor details. So the macro details are that if you are introducing someone to their hobby, your job is to equip them to make as many of their own decisions as possible, because that gives them emotional and creative buy-in.

If you tell people what to do, you should only do that because they asked, or because it really is necessary and expedient in order to get them to the next point where they can go back to making their own decisions. The only real difference with 9th ed 40K is that with all of these sub-faction rules, and faction rules and special rules, compared to say, fifth or third edition, it's quite a complex. There's a lot to teach; there's a lot of synergies to learn.

As a result, I think that has necessitated adding on layers of complexity bit by bit, rather than trying to do everything out of the gate all at once. You didn't really need to do that in fifth edition 40K because none of those things existed, although admittedly vehicles were a lot more complex.

Drew: Do you think the game is improved or suffers from the additional complexity?

Charlie: Both. I think it's clunkier, but more flavoursome. I personally don't feel the need for a special rule for my army to feel flavoursome; I think flavour comes from your painting and your background and the characters that you come up with.

But for a lot of other people who don't feel the same way, it gives them way more flavour and it gives them hooks to hang their ideas off. So fundamentally, if for most people it creates more flavour and has them playing in a more narrative way, then that's a net gain.

+++TRANSCRIPT ENDS+++

Drew's Rangers engage the Cobalt Scions in their first battle.

That's all for today. If there's other stuff you think I should have asked, drop the question in the comments and I'll pass it back. At some point I should probably combine the learning points from this and the previous post to write up a new 'how to introduce your friends to the hobby' guide. It is, after all, one of the most important and nuanced skillsets in this insanely broad passtime of ours, and while I certainly haven't mastered it, Drew's feedback has helped me identify what I should definitely do more of with the next new nerd.

And please let her know what you think of these lovely Iybraesil Aeldari. I'm a bit disgusted with how quickly she's learning. Bloody xenos, it en't natural.

Children of Chaos - 40k Beastmen

$
0
0

Greetings fellow seekers after Primordial Truth, welcome to another Tainted Thursday. Today we are looking at a unit that kinda, sorta doesn't exist... ish. 

These are an expanded unit of the Blackstone Fortress datasheet beastmen. I really wanted my Word Bearers to be a full-on "Chaos soup" with a wide variety of unit types and even species represented. So when I saw the datasheet for the beastmen and it said "unit size 4, only one of this unit can be used" I kinda went "huh". Wouldn't it be nice, thought I, if we were able to just say "sod that, I'm using multiples of the 4 all in one unit like every other datasheet and call it good". No sooner was that thought in my head than it's friend "wait, I only play with other narrative nutters, no-one will care" arrived. Having checked with the other bunker dwellers that this was indeed the case, I got on with the thorny problem of picking the right beastmen.

Clearly the Blackstone beastmen were the obvious choice. I already had the four that came with the box and there's plenty of people selling them on ebay. But, and it's a big but (and I cannot lie), there's only really two models there and the "variety" I'd already injected was "ish" at best. Clearly I couldn't do an entire unit of repeat units of these. They'd look like a line dancing troupe. I then turned my attention to the warhammer range of beastmen: but lovely as they are, they're far too fantasy for the setting. Then, glory be, I finally had a brainwave and looked at the Blood Bowl range. 

And oh lordy did the Blood Bowl models work. Simple armour, ripped trousers like the Blackstone ones and a surprisingly useful transfer sheet. Plus there were eight beastmen in there. Perfect! The Chaos gods had smiled at me and blessed my endeavours. From there it was a simple matter of grafting some "brutal assault weapons" on to them. Mostly Genestealer Cult and Necromunda spares. Lore wise, well, I think it's best if our familiar narrator describes that:

"Beautiful aren't they? We find little pockets of them in the Eye from time to time. Simple creatures, only concerned with eating, breeding and worshipping the Gods. Their manner of worship is simple, savage and wonderous in its intensity. They also make superb shock troops and the smartest of them can learn a few words of our tongue. Mostly we just lead them to the lines, give them weapons and let them do what comes oh so naturally. There's even been a few times when they've encountered their enslaved kin in Imperial Army regiments and then there is no thought in their heads but freeing them. It seems that they are everywhere, like Orks, but in nowhere like their numbers."

Painting wise, I decided to keep it simple, a variety of brown and grey furs, rusted weapons and naturalistic horns. I was always trying to balance the naturalistic fantasy feel of the beastmen with wanting a more 40k feel to their wargear and clothing.

To this end, I painted the small amount of clothes they are wearing in camo colours. I figured that would be the last detail that would elevate them from fantasy/40k hybrids into a truly 40k unit. I also stuck some of the nice chaos stars from the decals that came with the kit on the backplates.

Feeling that the unit needed some identifying characteristics I had a browse through my pile o'decals and then noticed the really nice bloody handprint transfers. I applied them to the shoulders and then had a bit of a furrowed brow moment. The red looks really, really orange over metal for some reason. No matter, a quick pass with red ink fixed that problem and intensified the colour nicely. Plus I could now have Nick Cave's Red Right Hand stuck in my head for the rest of the day. You're welcome. 

That's all for this week folks! More power armoured lads next week, until then, lovely people,

TTFN

Rubble in the Tubble: adding rubble to city ruins

$
0
0

Like most longtime 40K players I have a lot of ruined buildings covered in skulls. But now--at last--I  have a ruined building covered in skulls with actual rubble and a base. Ye God-Emperor, it makes a big difference. Today, then, I'm going to explain how I went about doing that rubble incase you're rubble-curious and want to have a go yourself. I'll also cover making the big honkin' styrene base.

This is part two of my Chapel Project Log, the first part of which covered some tips and tricks for working with the Sector Imperialis kits. At the time of writing the building has been spray primed, but the actual painting hasn't started.

Making the Base

The base is a combination of styrene sheets and rods. The sheet was cut into squares the same size as a Sector Imperialis floor panel to add some visual interest, and these squares were then poly cemented to a grid of square styrene rods. It turned out Revell's contact cement wasn't quite hench enough for this task - the joins came out somewhat brittle - at which point Tamiya's contact cement got deployed and did a much better job.


I'm still torn as to whether it would have been better to use a slab of MDF to use as the main structure - it would have been stronger - but at least with this method the chapel can still sit over any raised details on the board itself, and the building is very firmly stuck to its mount.

Anyway, my course set, I glued all the squares and rods together, then reinforced the joins with various offcuts. Here's a photo of the bodge-tastic underside:

More structurally sound than you'd think... a bit.

Once the base was dry I sanded down the sides, then carved divets in where the individual slabs joined.


Making the Rubble

A Spruesome Starting Point
This first step could be done with whatever material you like, but feeling bad for the sheer amount of sprue I was about to bin, I chopped down a bunch of sprues and used them to add some height to the crap-pile. While stripping down the sprue into rods, I chucked the offcuts into a pot and then used that for loose rubble, which I flooded with extra thin cement to hold it all together. And also kill half my brain with fumes.


Since hobbyists are trained from birth to recognise sprue at a glance, this sprue gets covered up by other stuff later; this is just to get the rough shapes in. It would definitely be faster to do this with other materials, but this way the rubble is very securely attached to the base, and you're putting less plastic into landfill.

In the photo above you can see the beginnings of some of the surface detail. Some of this is distressed Sector Imperialis components, and the rest is from the extremely useful Sector Imperialis Large Base Detail Kit.

Important Tip: but can anything actually stand on it?
Building a giant pile of rubble is a great way to give your troops a case of Wobbly Model Syndrome. To avoid this problem, I kept an intercessor and a guardsman to hand while assembling the rubble and regularly put them on the pile to check they could still stand up on most of it. This is a process I repeated all throughout the next steps I'm going to describe. I'm not saying you could stand a model up on literally every square inch of this thing, but there's plenty of capacity for squads to stand on it and beat each other to a squishy pulp.

Surface Detailing
To prep the crap-pile for surface texturing, I plugged any offensively big gaps with green stuff. I could've used filler or whatever else, but green stuff is easy to control.


Next came some chunks of plaster. If you cast up some plaster in a thin sheet about 3-4mm deep, you can break it up very easily with your hands and get the look of shattered concrete/plaster walls. I used a hot glue gun to stick down some bigger chunks, with the added bonus of the hot glue working like filler in any particularly big voids.

With the bigger chunks in place, I flooded the area with PVA/white glue and dropped all the smaller chunks of plaster into the glue, after which I sprinkled some extremely fine sand/dirt over the top to look like dust. Finally, to seal it all, I used a trigger spray filled with watered down PVA, which is way easier than painting all that glue on by hand.



Priming the Model
This was done with an initial coat of Mechanicus Standard Grey, and then a fairly heavy but deliberately inconsistent zenithal spray of Zandri Dust. Here's some photos of where it's at now, all ready for me to take a brush to it:





Naturally if you have any suggestions or questions about a particular thing, leave a comment below. Now if you'll excuse me, I'd better go and read my drybrushes their last rites.

Fortunate Sons - The Possessed Gal Vorbak

$
0
0

Welcome, fellow supplicant to the Neverborn, on this Tainted Thursday let your mind reach out into the Empyrium. Call forth what dwells there and make a home in your flesh for it. Welcome the changes that come... ahem. Sorry, got a smidge carried away there, suffice to say: We're looking at possessed today:

Ain't they pretty? Given that the Word Bearers were the ones who invented the things, I thought it only proper that my army should have a fair whack of 'em. A nice big unit of 10 ought to make a dent in anything they run into. Especially when they're near this chap:

The Greater Possessed of the Graven Star, one Cro'srak the Onyxforged. Lets learn a snippet about him:

"Cro'srak? Yes, I knew them better as Torek, Torek Kedimar. A mighty warrior, could have been a contender to lead the Graven Star. But, he was more pious than ambitious and always craved the sacred sythesis with the warp that only possession can bring. I don't think he ever saw his path ascending to the heights of Apotheosis and this was the way that he could be closest with the warp state. It is of course wrong to mourn those who undertake the sacred synthesis of becoming Gal Vorbak as they are now a part of something far greater than themselves. Cro'srak is a mighty being and they have fought well, but I miss being able to talk to my friend without having to guess which entity I was addressing at that moment."

By the way, the teller of our tale is on my workbench, we shall meet him very soon...

Of course, there are two greater possessed models, but to be honest, I don't think they're equal. This chap isn't as awesome as his dynamic, spikey friend above. Plus, I only had four of the plastic possessed for some reason so he got drafted to act as a unit champion. Gotta love a backpack with tongue tentacles.
In addition to the plastics (more on those later) I'd picked up a pack of Forgeworld's gorgeous resin Gal Vorbak. The ability to absorb undercuts has been used to full effect on these and the results are some gorgeous merging of technological and organic elements. Plus, those flames, [chef's kiss] m'wah! Love 'em. Once more I made liberal use of Hexwraith Flame's special "Make OSL Easy" power.
The old plastic possessed are showing their age a bit, especially where the helmets are concerned. So I did a bit of mixing and matching. I used the helmets from the Warp Talon bits left over from the Raptor build, and a few bits from the Chaos Spawn kit to make more intimidating mutations.

There are some nicely disturbing parts from that Chaos Spawn kit. Especially my favourite element, that gods awful weapon arm. Feathering out the blood worked almost too well to make the effect of the bone blades sliding out complete. Oh, and cutting the decal to make the horn pierce the word bearers icon (top left) was a bit of a sod but completely worth it.

Because these are the Heresy era models, some of them have the mark of the Serrated Sun on their shoulder pads. I was musing about scraping them off (and weeping, because they're rather nice sculpts) and then realised... what if the daemon inside is a veteran? This isn't it's first rodeo in a Gal Vorbak. They wear the mark because the daemon was one of the original Gal Vorbak from back in the day, now resleeved in a Graven Star. Happy that this bit of Lore was squared away I got on with painting.

As you might imagine, there wasn't a lot different to the normal Word Bearers scheme. Even the flesh and demon bits had been sorted out colour-scheme-wise beforehand so I could just relax and enjoy painting them. Getting the carved runes in the resin chaps right took some effort as delicate edge highlighting isn't my bag (I leave that to Charlie) but I think it came out nice enough. 

So with 265 points worth of possessed lads sorted I figure that's a decent homage to the Word Bearers fondness for installing horrifying monsters in otherwise fine marines. Next time it'll be the turn of some more of those horrible monsters. Until then, lovely people

TTFN


A Handmaid's Tail - Daemonettes of Slaanesh

$
0
0

Welcome to another Tainted Thursday, fellow devotees of the Great Four. Today, the air in the bunker seems to have taken on a somewhat more perfumed aspect than normal...

Yep! Through another rift in realspace stride a third unit of daemons. Joining their hated cousins the Bloodletters and their more tolerated but drippy cousins the Plaguebearers, a lithe unit of Daemonettes of Slaanesh join the fray. I have a lot of fondness for Slaanesh, a Chaos god often miscatagorised as just the "Nookie God". Instead He/She is the God of desire, all desires, desire for power, for safety, for physical lust. The sex thing is more like the entry level that people encounter Slaanesh at, fancy orgies in private clubs, that kind of thing. His daemonic servants and warriors are no less deadly than any others, they'll just take their time killing you... and enjoy it. 
I made the conscious effort to avoid the madder hair that is available in the Daemonette kit, so the champion is marked out only by a slightly more badass mohawk and massive claws. The kit is hella fiddly to put together but well worth it for the delicacy that the models have as a result.
I especially love how the fabric of the banner is tented over the claws of the standard bearer. Normally I wouldn't go for all metal banner poles, weight is an issue for most things. For daemons though? I'm pretty sure they don't care about such considerations. I wasn't sure about the flesh colour for the mark of Slaanesh but it turned out really nicely and had the right disturbing tone.
I also took the opportunity to indulge in some excessive gold. The Word Bearers are an austere lot and so excessive ornamentation doesn't suit them. For Daemonettes though? That's their bag baby! My gold method hasn't changed much since I learned it way back in an elderly 'Eavy Metal masterclass article. A basecoat of Army Painter Greedy Gold is shaded with Agrax Earthshade, then Druchii Violet is run into the deep recesses. This gives a real richness to the shadows. I then rebase the metal with Greedy Gold and start adding Silver to the mix for highlighting. Final highlights are almost pure silver.
As for the rest of the model, the majority colour - as with every daemon - is the skin. I did a lot of colour agonising with these. In the end I went with a mix of Daemonette Hide and Rakarth Flesh highlighted with increasing amounts of Rakarth Flesh and Pallid Wych Flesh. The leather I wanted as black, tooled leather. So I mixed German Camo Black-Brown and Black as a basecoat and then added bone for highlights.

The claws I agonised about. I could not figure what colour to do them. Then, while googling crab claws I hit upon hermit crab. A lovely orange fading to black tips. I painted them Rakarth Flesh to mix with the rest of the model and then did a feathered wash of Fuegan Orange over them. Finally I applied a couple of thin layers of black to the ends feathering them out until they blended with the orange. Really happy with how they turned out in the end. Makes me want more daemons. Maybe work up to a small pure daemon army some day. 

Well, that's all folks, more Word Bearer goodness next week, until then, lovely people, 

TTFN


Painting Sector Imperialis Buildings

$
0
0



Today's post is the last one in my three-part Chapel Project Log. So far we've covered Sector Imperialis construction tips and how to make your own rubble; today's post is about painting Sector Imperialis buildings quickly(ish). I've included pretty pictures because them's the rules. Also Lasgunpacker specifically asked for photos with minis to give a sense of the scale, and we're nothing if not extremely responsive to readers' requests - see the gallery at the end, mate.

When I first saw the Sector Imperialis frames, I was concerned that the insane level of detail would make the painting unapproachably complex. Ultimately it was the modularity of the kits that drew me to them, combined with Chris Peach demonstrating that you could get away with being more minimalist with his Kill Team board.

Knowing that a quick and simple job could work gave me the confidence to dive in, and of course once I was in the water, it wasn't much of a stretch to come up with some techniques for adding detail quickly and easily.

The most important of those techniques was a total experiment that bore fruit: the verdigris (that's the green oxidised copper you often see on statues and roofs).

Said verdigris is extremely easy to do assuming you execute the paint job in the order below, since it's using the transparency of the paint to do a bunch of the work for you.

Stage One: Sandstone

  1. Spray prime the building with Mechanicus Standard Grey.
  2. Zenithal spray with Zandri Dust.
  3. Drybrush everything with bone (I used a cream emulsion paint, but any bone colour will do).
  4. Lightly drybrush everything with white.
The rubble after the zenithal spray


Some bits were harder to reach than others.
There was something very Monty Python about a giant hand thrusting a brush into a chapel. And yes, that is a makeup brush. They're so damn good for drybrushing, and so cheap! Surprisingly durable too.

Stage Two: Green Copper

That's your base layers sorted. Next is the verdigris. For this technique to work, you have to have done the above steps first as it's assumed you're letting the sandstone-looking colouration show through a little.

Use a good size brush (I was using a size 4, which is probably the size of a Citadel wash brush) to slap Nihilakh Oxide over anything you want to be made of copper.



Next, use a combination of stippling and drybrushing to apply Warplock Bronze to the edges of the copper areas, or to any component that would see lots of physical contact with pedestrians.



On any areas that end up being vigorously covered with the Warplock Bronze, go back over it with a very sparing edge drybrush of Hashut Copper just to add a little tonal variation and help the edges catch the light.


Stage Three: Cables, Rust and Lights

The rusty iron on the ruined sections uses the following steps:
  1. Get a solid basecoat of Vallejo Burnt Umber or a similarly dark brown. I did three thin coats, since thin paint gets into the recesses quicker and easier.
  2. Slosh on a thinned wash of Army Painter Dirt Splatter (or equivalent orangey brown).
  3. Pick out some of the recesses with a wash of a bright orange. I used Coat d'Arms Burnt Orange, but any bright rusty orange will do.
  4. Apply a light drybrush of Army Painter Gunmetal (or Citadel Leadbelcher, or similar).

The cables were done with a single watered down coat of Corvus Black. Thanks to the sandstone basecoat you get a fair amount of texture out of that.

Finally, the lights were picked out with a roughly 3:1:2 ratio of Corvus Black, some blue, and some gloss varnish. The amount of blue you're using is so small that it doesn't really matter what blue you use, it's just to take the edge off. The varnish is to help the lights read as glass without putting loads of effort in, but obviously it doesn't look particularly realistic - you'd need to put a lot more work in I suspect, and I was after quick and easy.

Gaming on/in the Chapel

As I write this the UK is currently very much in pandemic-induced lockdown, so I have yet to play a game on this beast. I did, however, build it with gaming in mind. The un-ruined ground floor wall blocks line of sight, as I concentrated the LOS-blocking wall sections there. To ensure infantry could happily move through it, I also placed doors at the front, rear and sides. I also placed doors joining up the ruined floor sections on the 1st floor, and a ladder leading up to the roof, so that there are immersive ways for characters to climb it. I also have a closed-off 1x1 room on the ground floor roofed with a ceiling hatch, which I imagine is an access elevator to reach the balcony.

Roof access ladder and hatch. Yes indeed, the statue is removable; the elevated bolts in the ceiling help locate it when placed on the roof.

The cracks in the floor sections are arranged to imply that the weight of the statue is causing the damaged roof to crumble further.

The base height is such that, when placed next to a regular Sector Mechanicus/Imperialis floor tile, you get a nice little step up onto the pavement.

The rubble is designed to accommodate minis on most of it, and this means there's plenty of room for fights inside the buildings.

In other news, the chapel is big enough to comfortably fit a Redemptor Dreadnought


I like to imagine that Ecclesiarchy chapel builders know this particular statue as "Prefabricated Inspirational Statue 3"

Big balcony is big. Good for giving shouty speeches to unwashed masses.

Inquisitor Drake and his dragoons are ambushed by xeno-cultists

This is comfortably the biggest miniature I've ever made, and it's taken me about six weeks on and off to get it from sprue to tabletop. I'm pleased to have come up with a compromise between speed and detail; it means that doing more buildings is not only possible, but exciting. They will, however, be smaller than this one, because blimey.

Vassal Constructs

$
0
0

Today's instalment for the growing Ikarran dynasty are the Canoptek constructs, mindless automata whose sole purpose is the maintenance and protection of the "true" Necrontyr and their homeworlds.  By their very definition, these units can be a little dry or bland for the more narrative kind of experience I like, so with my apologies to fiction writers everywhere I plan to include a snippet of colour text that has been knocking around in my head that helps me bring them to life.  If nothing else, it'll give you all an insight into how I imagine these delightfully spooky constructs would act.

First up are the Cryptothralls, or murder-barrels as I like to think of them (left and right, I'll cover the central Cryptek in a later post).  With their backwards angled blades, and extremely hunched poses these are glorious models.  The centralised glowing power orb (not really visible in the image below sadly) is a new feature that seems to be a common theme in the Canoptek range and clearly indicates they are very much constructs as the majority of their torsos are taken up by it.  They also have dinky little sub-beards to tie them to the much more impressive beard on the Cryptek and reinforces the ancient Egyptian vibe of the range.


The Thrall steps forward to the next alcove. Its X-ray resonance occulus inspects the Warrior chassis occupying the alcove, identifying and tagging the metallurgical flaws that have developed over the aeons of hibernation. The gestalt presence monitoring its function registering the flaws and assigns scarab units to enact repairs prior to the unit's revivification.

The Thrall steps forward to the next alcove.  The expected Warrior chassis is completely subsumed by biological and organic contaminants of unknown designation. Expanding its sensory perception, thermal and electro-chemical activity is revealed, as well as rythmic, oscillating atmospheric pressure waves originating from the corruption in the alcove. This level of contamination is unacceptable and so the Thrall's occulus switches to eradication mode and a focussed beam of X-ray energies is emitted, corrupting the biological matter and breaking down its molecular bonds. The atmospheric pressure oscillations briefly increase in frequency and amplitude until a significant fraction of the organic matter is disassociated before they cease.

The Thrall is aware of the gestalt's increasing presence in its thought routines, activating additional processing routines to better examine the source of this contamination. Its sensory perception widens significantly to encompass the surrounding crypt volume and quickly detects multiple additional sources of biological contamination all of which are also emitting similar atmospheric pressure oscillations. Ultimately, the Thrall experiences the complete subsumption of its autonomic routines as the gestalt takes full control, the dissembling blades of its arms extending.....

***

Some indeterminate period later the Thrall's autonomic routines re-establish.  Scarabs are removing large quantities of organic contaminate from the surrounding volume of the crypt.

The Thrall steps forward to the next alcove.


Another of the Indomitus models, and a new and very sinister looking approach to these constructs, the Canoptek Reanimator.  I really love the design aesthetic of these new units, the tall spindly legs, bulbous body, tiny head on a flexible neck.  I can almost imagine them floating over the battlefield, their legs barely touching the ground and their heads scanning back and forward.


Of course as soon as we saw the Reanimator, and then the Canoptek Doomstalker below, pretty much everyone in our group immediately thought of War of the Worlds.  Now, I can't even look at these models without a little part of my brain going:  "hoooooooooonk!"


The Doomstalker is just about my favourite model in the whole range right now.  The creepy new WotW aesthetic coupled with the absurdity of the Doomsday Cannon just tickles me :D.


What I wasn't completely expecting was quite how big this unit is.  I thought it would be the same chassis as the Reanimator but it is seriously larger, its legs are almost as tall as the entire Reanimator model.  It has such a commanding presence on the board, but is effectively impossible to hide so of course in its first game (back before the UK went into Lockdown2 - electric boogaloo) it was annihilated before it even got a chance so I have no idea whether it's any good.


 

That's probably enough for today, I've got a couple more posts in the offing so keep your eyes peeled for Destroyers and Nobles in the coming weeks.

Cheers
Andy

Lords of Wrath & Ruin - Word Bearers

$
0
0

Welcome, one and all, to a very special Tainted Thursday. For today we reveal the head of the snake, the great minds behind this Word Bearers army, the Lords of the Graven Star:


These are the two gents - fine, well balanced chaps I'm sure you'll agree - who will lead the Graven Star from Sicarius and descend upon the Imperium in a tide of blood and hatred. There's two chaps to talk about, but it would be rude not to start with the boss...


Before I launch into the modelling and painting of my Lord, let's find out a little bit about him from our soon-to-be-not-very-mysterious-at-all narrator:

"Kneel fool! Keep your head bowed until he passes, that is Lord Daroth Khoura; Hopeslayer; Scourge of the 500 Worlds and Chapter Master of the Graven Star. There, you can chance to gaze upon him again, it should be safe now. Hmm? Oh, he has led us for hundreds of years, thousands if you keep sidereal time. He acceeded to the Mastership of the Chapter after Lord Verok Ennat Ascended to his final glorious form. Violent days, those, the 500 worlds in flames, locked in conflict with the hated Sons of Gulliman and just as Lord Ennat ascended we hear the news. Horus is dead. The Imperium won. Those idiots had failed to besiege a single planet.

"In the bitter days that followed, our leaders turned on one another seeking the correct path following their defeat. Let us say that Lord Khoura's vision and might prevailed and he now wields the Cursed Crozius of Ennat. 

"Now, we are moving into another of these times. Did you see the flesh melded with his armour? He can no longer remove it and the changes are accellerating. Soon we will lose another Lord, whether to Apotheosis or ruinous fleshchange we cannot say, but we live in interesting times and they always breed opportunity for men of vision."


Given how many Blackstone Fortress elements I have used in this army (and there's more to come), it will come as no surprise to see that I have used the Blackstone Lord as the basis for my leader. He's a cracking base model for a word bearer but needed a few quick tweaks. Firstly, I removed the topknot, I wanted to do some fancy runes on his head, and shaved down the Black Legion icon on his shoulder. Secondly I added one of the chaos icons from the marine kit to his backpack to enhance his height and frame his head. Finally, realising something was still missing, I replaced his thunder hammer with the head of one of the Dark Angel Deathwing maces which makes a rather lovely Cursed Crozius. Finally satisfied, I got on with the painting.

It is fair to say I'm a bit chuffed with how he came out. Most of the painting is the same as the rest of the army, just with more careful shading and highlighting and an extra final highlight. The flesh tubes were painted the same as the Venomcrawler - always helps to tie themes together across an army - and the furs became grizzly bear brown. It was always going to be the face where I got excited. Khoura shares the same pallid skin as the rest of the Graven Star, but I pushed the contrast in the eye sockets with purple wash to make him look more disturbed and ill. Then I got really excited. 

 See, recently I started using some magnifiers - the sort that clip over your glasses - because my aging eyes had started to protest about being forced to see things from a couple of inches away. These have been a life saver. It turns out that I wasn't getting sloppy, I couldn't see! With my vision unimpared I fell to replicating Colchesian runes all over his shiny, shiny bonce and was a happy Jeff. I think he'll make a fabulous leader and am particularly looking forward to unleashing him on Charlie's shiny shiny Scions. But that's not all folks, we have one more leader of the Graven Star to meet:

Yep, can't have Chaos without magic and a nice Chaos Sorcerer was a must. I'll talk about his creation in a moment, but first I feel we really need to get to know this chap in particular...

"Ah, I see it in your eyes, the falsehood is failing. Very well, let us dispense with this charade. My name is Orcus Kairon, not my true name of course, don't be so foolish as to think I would allow you to conjure with that. No, Kairon is merely the name by which I go among the Graven Star. Hmm? Why am I revealing myself now? Well, honestly I am sick of extolling the virtues of lesser men while I go anonymous. No longer, because you see, all this is by my design. This plan has been hundreds of years in the making. Ever since I witnessed the elevation of Lord Ennat. I realised as I watched that at the moment of reshaping of a mortal to an immortal then is when the Gods bestow their new Name. You understand the power of Names to a summoning I trust?

"Well, at that moment I was resolved. I would craft the magics and ritual necessary to aid in ushering a newly minted Daemon Prince into the Empyreal Realm and at that same moment learn it's most precious secret. So yes, I have guided and protected Khoura. Yes, I have manipulated events to grant him favour and attention. And yes I have chosen this moment to descend upon the Imperium and light the pyre that will illuminate his path to demigodhood. And then, THEN, I shall be unstoppable. I shall have the ear of the next Lord and the power of a Daemon Prince at my fingertips! I shall RULE...

"Yes, I can see from your expression that you are nervous to have this knowledge. Understandable, my plans are dangerous and secrecy is paramount. No, no, do not look so alarmed. You will not end your life in this moment, my ritual blade piercing your heart. No, simply look at this glyph, see it shine and twist, let it in... Hmm? Who me? Oh I am no-one terribly important, let us continue this way..."


 
That was fun! Now for the painty bits. This lovely, totes trustworthy chap, started life - as rather a lot of my lads did - as a Dark Vengeance model. This time the lord. He had a rather nice demon weapon which I considered leaving as his force sword for the longest time but honestly? As time went on it fit less and less with the image I had in my mind and in the end a conversion was called for. I replaced the demon sword with a Terminator Sorcerer staff and removed the plasma pistol, replacing it with the hand from a Tzeentch Sorcerer. I really liked the eye in his palm. Given that Hexwraith Flame has been the colour of magic in this army I painted his eye lenses and the eye in his palm that same bright, glowing green. Everything else is pretty much standard word bearer. 

And that's all for today! Lots more to come including some extremely choppy cultists. Until then, lovely people...

TTFN

In Defence of Firestrike Servo-Turrets

$
0
0
I've seen a few people on social media suggesting that it's thematically inappropriate for Space Marines to have a defensive turret, and that therefore, the Firestrike Servo-Turret shouldn't exist. Since this is obviously the most important debate of our time, I'd better weigh in.

My position is that those people are talking out of their butt trumpets.

In the manner of any rigorous argument I should begin by declaring any biases that might affect my judgement. My biases are twofold. Firstly I like the overall look of the mini even if there are elements I find silly (more on that later). Secondly I like it thematically for my army, since visually it makes me think of a Roman ballista supporting their heavy infantry.


Even with those two factors, I was still on the fence until I saw 40K Badcast host Campbell's paint job of it. Five minutes later I'd smacked the buy button. Which is weird, given that I've been much more minimalist with mine. I was very tempted to emulate Campbell's hazard stripes on the side of the blast shield, but it felt too much like theft, and what's more said stripes are an aesthetic that doesn't show up anywhere else in my Cobalt Scions force. Here's how my much more bland minimalist effort came out:

Pepé Le Pew Pew

There's some conversion work in there but I'll cover that later. No one will care about the conversions when I haven't finished informing the internet of my position on the crucial issue of defensive turrets. Without further ado let's look at the assumptions made in the argument that marines shouldn't have defensive turrets:
  1. As shock assault troops, marines have no use for defensive weapons.
  2. This is a defensive weapon.
To the first point, I could just point out that there's an entire chapter (the Imperial Fists) whose schtick is defending stuff and practicing stoic looks in the mirror. But I'll go one further than that and point out that while Astartes excel in shock assaults, they are expected to be gurt hench in all forms of warfare (with the permissible exception of the suicidal human wave). It scarcely needs reiterating that marines defending stuff in static positions have featured among some of the most famous battles in the setting, be it Macragge, the Fang, Baal, the hives of Armageddon... one could go on. Also they seem to have a knack for ended up piled up around a banner surrounded on all sides, but that's by the by.

To the second point, this isn't specifically a defensive turret. It's a support platform that, thanks to anti-grav plates, can comfortably keep pace with an infantry formation. If you combine its move of 3" with an advance roll, it is on average the same speed as regular infantry. To my mind this means it moves up with them, then switches off the anti-grav and settles down to lay covering fire as they complete the final movements of their assault. This means the servo-turret can be used both offensively and defensively. Unless, I suppose, you're doing an all-mechanised army, but that's very much an edge case. You might equally well move it into position to enact an ambush, since it wouldn't generate as much noise and heat as a vehicle. Plus, nothing says 'stealth' like a giant blue blast shield, amiright?

Subtle. Stealthy.

From a purely competitive perspective the servo turret is probably outperformed by other units, but from a lore perspective, I think this thing makes about as much sense as anything else. If you disagree, feel free to come at me in the comments, whereupon I shall take yer nan out to a lovely seafood restaurant and never call her back.*


With that case firmly closed, the one other lore question is... can a chapter really afford to waste a techmarine on manning a turret? Now this, and the question of vehicle crews, leaves a lot more room for debate. My headcanon is that there's levels of techmarines ranging from the proper techpriest-level marines to the more low level dudes who know enough about electronics and mechanics to maintain their vehicles. The low-level dudes, who I imagine to be called something like techmarine-adepts/initiates/novitiates/whatever, would of course be working towards becoming full techmarines following their training with the Mechanicus but must first spend some years familiarising themselves with the Chapter's war machines. That would also explain why some official vehicle crews are painted as regular marines, and some as techmarines.

Easy-fit meats no moulded shoulder pad, which also means freehand. Woo! It's actually slightly faster to freehand the icon than to paint the moulded ones, but there's no way I could do this consistently for the whole army.

To close out today's post, I did say I'd cover what little conversion work I did on this kit. This was basically limited to removing the various wires connecting to the gunner, since it made no sense to me that if he had his dataspike mechandendrite plugged straight into the thing, he'd need three other cables plugging into his eye and, yes really, his navel and his right nipple. The eye cable in particular is some hench-ass cabling one might use to provide an ethernet connection to half a bloody office block, whereas I assume that once he's plugged into the turret, it'd just wire the footage from the blast shield lens into his HUD.

y u do dis?

Having snipped the cables away, the only other thing I had to do was fill in the hole in his eye socket with green stuff to make it look like a bionic eye, at which point, job's a good'un.

If I were to get a second turret I'd also be looking into using biker bits to replace his right arm, because I refuse to believe that there's a sign in the turret section of the armoury saying "you must be this armless to enter."

Finally, it's been a minute since I posted a picture of how the whole force is coming along, so here's my Cobalt Scions force so far:

Needs moar Intercessor


* Obviously I'll be very polite, since everyone who comments on the blog is very civil. Don't hate me for committing to the bit. If it can be called a bit. Which it can't.

Badged in Blood - Corpse Grinder Chaos Cultists

$
0
0

 It's once more time to get down and dirty with the poor deluded souls who think the Gods of Chaos will provide for them. Yep! Cultist O'Clock again folks! What? No, I don't have a problem, YOU have a problem! Ahem. On with the show...

In my persistant quest to make my Chaos army as "Chaos Soup"-ey as possible I'm adding as many different looking Chaos Cults as seem... not insane. So far I'm up to five different looking cults... planning 7... over 8 units... yeah... Anyway, the latest addition to the Word Bearer's fanboy groupie mob are the Necromunda Corpse Grinders. As with all my other converted cults I've made a few modifications to the base kits, I'll go over that when we get to them. For now, lets meet the leader:

What a pretty boy eh? I really liked the look of the big lads from this kit, bonkers Khorne-a-go-go. I debated for a while who would be the leader but eventually, the chap with a literal skull head in a cage had to be him. Obvious advice, leave the cage front off when painting as it would be absolutely impossible otherwise.

 

But before we get to painting and modelling proper, we really need to meet our latest cult in the traditional manner. Through the eyes of our now named narrator, Orcus Kairon:

"Keep walking, don't look at them, don't get too close. They are not safe for your kind. The Ladder of Blood they call themselves, some kind of metaphor for elevation through murder. They've got some kind of crazy obsession with becoming us, becoming Space Marines. I'm not even sure they're that bothered with being Word Bearers, not that we'd ever take them, they just want to be post human. They know we have extra organs and gene manipulation so they try to ape it. We've heard of mortals being caught alone and butchered, their hearts being placed into a strangers chest minutes later to replicate our secondary." He shakes his head "It's tragic really, so many of them die of awful graft vs host complications or rampant infections but as with all these things, failure just means you haven't killed enough. Not enough sacrifice, not enough rage. Khorne will lift up those who spill the most blood. I don't imaging they'll be with us long, but while they are here they are enthusiastic breachers..."

I'd decided to finangle the armament a little, as the cultist unit has pistols and the Corpse Grinders are rather enthusiastically monotasked to close combat. A few donor guns from other Necromunda and Genestealer Cult kits gave me what I needed. I decided that the metalwork would be left bare, coloured only by a little rust and the sprays of blood from their victims. Andy, another bunker dweller currently terrifying us with his Necrons, suggested white clothing. As though they were fresh from their abbatoir jobs. This theme stuck and informed the rest of the choices as I went through.

Just as an aside, I'm not wild about the wee guys, replaced the weird, weird heads with some Anvil Industries bulletproof mask heads. I think the less said the better, only so much lipstick that can be slapped on a pig. They do though, show the rubber aprons quite well. I figured heavy greenish rubber would be the ideal adjunct to the white uniforms so went for it. Over a basecoat of Vallejo Dark Rubber, I started highlighting by adding Waaagh Flesh to the Dark Rubber for highlights until I was at pure Waaagh Flesh. Then I glazed the whole thing with Coelia Greenshade just to add that last greenish pop. I then got over-excited with weathering. First with filth courtesy of various enamel paints on the trousers. Then with liberal application of Blood For The Blood God I finally gave them that Khornate caché they needed. I've decided that excessive blood will be the Mark of Khorne for my army. I'm planning some Word Bearers berserkers at some point so expect them to also be gooey. 


There is one chap who isn't splashed in blood though. Largely because he doesn't use a chain weapon. This is Psi-2, a hygeine servitor repurposed to violence by crude modifications to his doctrinal wafer. Now he just growls a single word "dirty" before hosing the enemies of the cult in blazing prometheum. I was really happy with this conversion! The Kataphron kit is the gift that keeps on giving as it donated both the flamer bionic and the socket that used to have his mop attachment on. This arrangement was inspired by the new Slave Ogryn gang from the Necromunda range and you'd better believe you'll see some of those soon!

But that's all for today folks, there'll be more Word Bearers soon because even after 3,500 points... I'm not done yet, I have plans! THE CHAOS SOUP WILL HAVE CROuToNS! Nooooo! Not the net! Not the neeeeeeet!

Until then, lovely people
TTFN


Plagued of Ikarra

$
0
0

More additions for my Ikarran Necrons today.  This time around it is the turn of the various flavours of Necron that have succumbed during the long aeons of hibernation.

So, to continue the telling of the origins of the Ikarrans and in order of age of the models:


The Flesh Harvest

Infected by some virus, these units now seek to recover all they lost through transference, thinking that if they can harvest sufficient biological matter from their victims they will somehow transform back into their previous selves.  A true terror to their foe, they inhabit pockets of a nether dimension and phase onto the battlefield where they are least expected.


These are the old metal sculpts of the Flayed Ones, and they are absolutely fantastic, if horrifying.  It's not until you get really close that you see how the flesh is sculpted as if stretched over the skeletal frame underneath, and the way it hangs over the faces with the odd eye peering through is deeply disturbing (the close up picture above really doesn't do them justice).
Painting wise, they get the same approach as the standard warriors but then I opted to paint a very pale flesh colour over-top to emphasise the difference to the metals of the rest of the force.  I also applied Blood for the Blood God into the folds of the flesh and on the blades of their hands for a little extra gruesomeness (yes that's definitely a word ;) )


Cult of Destruction

There is no virus to blame for their changes, simply the fact that their mentality has completely degraded.  The destroyer cults seek nothing other than finding the best way to bring destruction to their foes.   To this end they have allowed Canoptek vassal constructs to alter their forms such that they are completely removed from the rest of their race.  For the Lokhust, this involves the subsumption of the lower half of their bodies into hover platforms that allow them to manipulate and power the massive Gauss blasters they now wield.

As with the rest of my forces, I've replaced the old green plastic rods on the Gauss weaponry.  For these I ran a length of coat hanger to form a spine around which I twisted 4 lengths of stripped electrical wiring to represent the channelled energy.
For other destroyer cult, the Skorpekh, they desire to kill their foes up close and personal.  Adding limbs and blades they scuttle forth more like the Canoptek constructs that adulterate their forms than their old selves.  Once close they become whorls of death and destruction.  There are even those amongst their cult who have "elevated" themselves to even greater degradation of form and call themselves the Skorpekh Lords. 


You may notice there's 3 different shades of green-glow amongst these Destroyers, that's because the old destroyers were painted many years ago, the regular Skorpekhs were the first of the Indomitus models I painted and I was just mixing greens at random, and then finally their Lord is done with the VGC Livery Green that I've settled on for the purpose of this effect in the future.  In time I'll try and go back and unify the models but for now it's only in pictures like this you notice, on the table they mix quite happily.

Coming soon will be the final post in a bit, the Nobles, but until then,
We'll Be Back!

Vive l'Empereur!

$
0
0

Any long term readers will have probably noticed the odd historical post cropping up from time to time. Mostly 1940's flavoured Bolt Action posts involving a lot of tanks and things. It is no secret that Jeff, Emma, and I are history nerds, amongst other things. With the seemingly never ending pandemic lockdown isolating Emma and I in our own home with nothing more than a Sharpe dvd boxset and Assassins Creed: Valhalla we started to stray into more historical pastures for our gaming needs. This was probably was also influenced by yet another new edition of 40k with yet another level of complexity being added to an already convoluted system. A system that I, personally, am finding harder and harder to maintain a grip of and keep an interest in. However, this is a rant for another time, this time it's all about one of my favourite things to do: line up little plastic soldiers in neat lines and roll dice at them.

Napoleonic wargaming is possibly the ultimate in lining up little plastic soldiers in neat lines and throwing dice at them type of gaming. You will notice that the models are based in groups, in this case each base of troops represents a company of about 120 men. Each unit is a Battalion which is your basic infantry unit. You are basically free to use which ever basing, number of models, and model manufacturers that you see fit. We settled on 6 models per company as it looks nice. All of the models shown here come from Perry Miniatures. We are using the Black Powder ruleset written by Rick Priestley and Jarvis Johnson. It's is a pretty straight forward set of rules leaving much down to the players being sporting with each other in the name of having a fun time. It relies on players picking what is sensible and appropriate for the game you are playing. There are army lists available but these mostly are a suggestion rather than requirement. It does give a limited set of special rules that add flavour to each force. For example the British infantry have a rule that makes them better defensively to reflect their emphasis on musket drills, the French conversely have a rule to make them more enthusiastic in attack to represent their zeal.

Officers are not the heroes of the Old World or the superhuman fighters you have in 40k. They are command and control masters. The higher your officer's strategy rating the better your units follow orders and an army that follows orders is far more effective than an army that doesn't. The actual models themselves are simply a representation and can be as simple or creative as you like. The game also doesn't take into account individual casualties but rather a stamina system that once enough hits have been inflicted the unit becomes less effective and starts taking morale tests. That is the objective, not to kill every last model, but to break your opponent's morale. In addition to this, movement and the turn sequence are simplified compared to Warhammer Fantasy speeding things up. Mostly this game is intended for larger battles involving many more units than I have yet, but that is part of the appeal to me. The spectacle of several fully painted armies arrayed against each other on the table.

This isn't our first attempt at this time period. Jeff and I had a go at it many many years ago and failed. The sheer amount of white strapping and bright colours defeated us. In this day and age modern technology has given us contrast paints. Contrast paints are ideal for bashing out massed infantry in a reasonable amount of time with a reasonable result. I will be the first to admit that these models are far from the best painting I've ever done, but that wasn't the objective. The point was to have a unit of 36 models done in a sane amount of time.

The simplicity of the rules and the freedom of modelling/basing etc frees up my brain space to focus on the history of the game. Some people will find that having to follow a defined paint scheme limiting and boring. That is the element that I enjoy, the researching and recreation of something that is real. This era of military history was a rich and diverse time for uniforms and formations. Sure I am basing my French army on a paper formation, the 2nd Division of the I Corps of the Grande Armee. However, what actually got used in the field didn't match up to what was on paper, and frankly, none of us here in the bunker are going to call someone out for using a unit that wasn't there. I mean who cares that the Scot's Greys where never deployed to Portugal during the Peninsula campaign? If you like the unit and want to have a unit of grey ponies running around then do it. It's just a game after all. What is more important is that you have a painted unit and are enjoying yourself.

Maybe this seems like a slight contradiction, stating that I like doing the research but you can use anything that you like. I don't think it is. I have painted this unit of Hussars to represent the 2nd Hussar Regiment as they where the light cavalry unit attached to the I Corps. That makes me happy, knowing that what I have is accurate enough for me. What I am NOT going to do is spoil anyone else's fun. If Jeff wants to paint Highlanders, or if Em wants Scots Greys (Why the Scottish fetish guys?) then they are free to do so, but it is their choice and their hobby. I am not going to dump on that, especially when it means that models get painted and games get played.

I guess that is the point of the Historical gaming is playing the 'What ifs?' There would be very little point in just replicating history exactly, that would just result in a giant diorama, which would be cool, but not quite as fun.

Statue of King Alfred the Great - Winchester | Historic Winchester Guide 

Next up I've got more infantry on the go and I've got a cannon battery waiting for me as well. In addition to the Napoleonics we've been taking a look at some dark age gaming as well. Emma is playing through Assassins Creed Valhalla and has started putting together a Viking raiding force. Being from Winchester myself I would be remiss not to build a Saxon Army to counter these Norsemen. Hopefully growing up 548 feet away from Alfred the Great's statue was a good influence on me.


 






Primaris Apothecary Conversion

$
0
0
The Primaris Apothecary is a gorgeous sculpt that I have been coveting since its release, so as soon as I had enough angry bald men standing on rocks, I ordered an angry bald man standing on his patient.

The stock kit is pretty much a diorama on a base. Whilst that's very cool, I'm not a fan of my dudes conveying such a specific moment. It looks kinda weird to be standing over poor Brother Steve before the army's even taken any casualties. Besides, I like having unique characters. Here's how he turned out:


The Painting & Conversion
I don't have anything surprising to say about the painting. Everyone knows white armour is an unforgiving mistress, and I could have done more to go over the blemishes, but there's so many different details and elements on this guy that by the end I was more keen to get him done than keep fiddling. My other main struggle was the amber-ish fluid in the injector. Honestly in a perfect world I would have depicted it as a clear liquid, but I really wasn't sure how to convey that by painting in a way that wouldn't clash with visual language elsewhere on the miniature. Any thoughts on that front would be welcome in the comments section. So amber it was. Maybe blood plasma, maybe some sort of hilariously brutal Astartes drug like Resusitex... who knows.

Anyway, I've talked about the Cobalt Scions paint recipes in previous posts, specifically in the post on Captain Lucullus, so I'll move on to the bitz used for the conversion.

The left arm with the flippy flippy you'll probably recognise from the Intercessor sprue. The right arm is the bolt pistol arm from the Imperial Fists upgrade sprue, with the hand sliced off and replaced with the waving hand from the Repulsor Executioner crew.

Of course, with Brother Eudemus here having absolutely nothing in his hands, I also needed to get a pistol grip sticking out of his empty holster. There's a few bolt rifles being held somewhere other than their grips on the Intercessor frame, so some careful slicing got the job done.

Finally, the base. Without a marine beneath his boot, Eudemus looked like he was engaging in an ill-advised demonstration of Ancient Egyptian dance technique. A fat wad of green stuff soon sorted this out. Rather than spend ages sanding a smooth face where said hillock met the base rim, I sculpted a small rock face. So technically he's still got a hero rock, but it's more like a slope and less like he's deliberately looking for a lonely rock to stick his boot on. Should I have taken the time to smooth out the small bit of base rim that isn't completely flush? Probably, but it seems that in effort terms I gave Mr Apothecary something somewhere between half-assed and double buttock.

Actually now I think of it that's pretty much my hobby in a nutshell. There's almost always one or two bits of a project where I get excited and go the whole hog, and other bits that get a token slice of cheap ham. I take this as a healthy sign of perfictionism's waning grip on me. With all the perfect paint jobs I see on social media comes an acceptance that I can never be a top-tier painter, and this lets me relax a little and just do the details I feel compelled to do.

Why gold-trimmed shoulder pads if he's 3rd Company? Because all Cobalt Scions have the gold trim regardless of company, which is instead denoted on the left kneepad. Also because it helps tie him into the rest of the army.

Who is Galenus Eudemus?
With Apothecaries being so central to the wellbeing of their company, it seems appropriate for this guy to have some sort of character. I normally get some ideas while building and painting the mini, but that didn't happen this time. To get things going, I rolled up some traits on Goonhammer's Random Personality Generator. Yes, the one I wrote. For some reason it feels weird rolling on my own table but that's what's happening.

The table is designed primarily for an army's leader, not the support characters, so when I rolled the Relic Hunter as Eudemus' backstory I thought haaa! Hoisted on my own petard. Particularly when I then rolled that he was doing so against the wishes of his faction. Now obviously an Apothecary doesn't have the freedom to just bugger off and perform their own personal quests, and while I could have just re-rolled, I instead decided to embrace the challenge.

I figured he's obsessed with learning of the fates of some Cobalt Scions who were captured by agents of Fabius Bile, convinced that Bile might somehow unlock the secrets of Cawl's work, and appalled that his brothers could meet a fate other than death in battle. When he's seen to his essential duties, he spends time sending messages off to other Chapters asking if they've had any encounters with Bile, and making ineffective petitions to the Ordo Hereticus for any information they might have. It's a pointless endeavour, of course. He lacks both the knowledge and the resources to find any actionable intelligence, and was instructed to let the matter die when Captain Lucullus found out what he was doing. Indoctrinated to believe the Astartes are the Emperor's wrath made manifest, though, Eudemus is unable to accept that there are targets beyond the Chapter's reach. Folded away in his quarters is a galactic map, with locations on it marking known encounters with Bile's agents as Eudemus, a total amateur in investigation, attempts to divine patterns that simply aren't there to be found.

Despite this insane self-imposed quest, Eudemus is otherwise quite humble about his skill as a physician compared to his fellow Apothecaries. Given his secret obsession he's a little slow to trust. He does, however, buy into the Scions' mission of defending (and possibly somewhat annexing) the Eridani Sector from the depredations of corruption, be it that of the enemy, or that of decadent Imperial nobility, about whom he is perfectly willing to make cynical quips. His secret obsession is at odds with his instinctive gregariousness, and his duties means he knows and is friendly with most of the marines in his own company and other members of the Apothecarion. Unlike most Cobalt Scions, Eudemus has little truck with honour and ceremony, not least of which because he often has to talk brothers out of noble deaths when they may yet be saved.


First use in-game
Eudemus' first game served as a good demonstration of how awesome Apothecaries are in the new Codex. He resurrected one of Sergeant Castus' Hellblasters following a plasma-related mishap, and also got several Intercessors back on their feet following some ork bombing runs, not to mention getting rid of a few flesh wounds. Naturally I completely forgot about his 6+++ aura, and even so, it was just great having a medic hanging out in the battle pile. My Trip Advisor review: 5/5 will deploy again.

The 41st Millennium: Sprawling, Contradictory, and Delicious

$
0
0

One Peter Atkinson recently left a comment regarding a throwaway line in my recent interview with 40K newbie Drew. Quoth he:


Could I please request a long tangent about how the sprawling, contradictory nature of 40K is both its biggest weakness but also one of its great strengths, maybe as a standalone article?


Ask and you shall receive, Mr Atkinson.


After thirty-some years of development from many different authors, the 41st Millennium is almost as rich and overwhelming as the reality we all came to escape. This makes it an intimidating setting for those trying to get a grip on it.


Even huge and well-known settings like Middle Earth, Star Trek and Star Wars are arguably simpler and, undeniably, less bonkers. Ask almost any question about those settings and there's usually a canonical answer, even if it's some half-formed nonsense about reversing the polarity on the surprisingly multi-purpose deflector dish.


Ask the same question of 40K and you could get three different canonical answers, or none at all. How do lowly Imperial citizens eat so much corpse starch without getting prion disease? No idea. Why don’t most Space Marines use camo? Actually they do. And they don’t.


(If you’re thinking “wait what?” about the Astartes camo thing, the long answer is that they don’t because they’re shock troops, and the very sight of them is meant to intimidate. But also they do use camo according to earlier lore; we’re just seeing them in parade colours so they show up on the table. I don’t think that was ever explicitly retconned, but feel free to tell me I'm wrong in the comments. Oh and the new sniper dudes in the Phobos armour wear camo cloaks but still paint their armour in bright colours for the worst of both worlds.)

That is some niche camo right there.


Surely for a product aimed at obsessive nerds, contradictions like this are a bad idea? And yet it’s one of the things that makes 40K a setting I actually want to engage with.


One of the main reasons for this is that it feels much truer to life. Historically, different political figures and cultures have had their own versions about what is true and argue about it ad nauseam. For a setting as vast as the galaxy itself, it would be strange indeed if this had not remained the case. This also ties into the fragmented nature of history itself; our view of the past is imperfect, and the 40K mythos is so vast and sprawling that these contradictions start to feel like the sort of mutually exclusive arguments put forth by the ancient historians of antiquity, leaving us in the present to try and figure out who, if anyone, was actually telling the truth - and who they got that “truth” from.


These inconsistencies also offer a sense of mystery. Not having a single definitive answer to something makes it feel more like myth than if we had a single monolithic set of facts. The reason religious scholars have spent millennia shouting at each other is because mythology is almost always ambiguous, or contradictory, or obviously bananas. With 40K being a science-fantasy setting full of religious fervour and paranoia, it’d be a bit weird if everything was nailed down.


At this point I should concede that for people coming to 40K for some light entertainment, all this wurbling about mythology isn’t exactly what they signed up for. Light entertainment is all about providing something clearer and therefore more comforting than reality. Art, conversely, often seeks to challenge us to think about difficult, ambiguous stuff. I’m not casting aspersions; both of those objectives are Good Things. The point is that like many IPs, 40K’s mythos sits somewhere between those two poles. It has lots of horrifying themes about the fundamental impracticality of controlling a galaxy-spanning empire, and of the regressive power of dogma, but also it’s very much pew pew pew lasers, check out my skull-covered chainsaw, boom. Perhaps that’s a good thing; it stops us from taking it too seriously. Or at least, it stops most of us taking it too seriously.


It should also be remembered that there are two types of ambiguity: deliberate and accidental. Games Workshop does both. Sometimes I suspect they say it to jokingly explain the accidents, and frankly that’s fine too. The accidents are inevitable given the length of time 40K’s been a thing, and the sheer volume of content the company have churned out in that time. I doubt there's any one person who knows all the 40K lore, even at GW HQ. There’s no point getting worked up about that; one might as well argue with the moon for waxing gibbous.


To sum up my take on 40K’s contradictory nature: those contradictions are immersive to me because our own real historical record is riddled with the same issues, and it offers room for personal interpretation. And the accidental contradictions? I’m not overly bothered. Where two bits of official canon contradict each other, I feel GW have given us creative licence to personally choose which one to disregard.

So. Many. Chapters.

Now onwards to the sprawling thing. Ironically my answer to this is much shorter.


First, the bad. For someone coming at this setting for the first time, us established fans will often struggle to summarise the setting; we get so caught up in its chronological, physical and canonical vastness that we can’t articulate an elevator pitch. So many details feel vital.


Indeed, even if we do manage to give a solid elevator pitch, the new hobbyist soon finds the rabbit hole is not a rabbit hole at all, but a fractal warren crafted by Francis Bacon and all his screaming popes. This is, to put it mildly, intimidating. They saw the big super-soldiers getting sliced up by aliens and thought: this looks fun. A few late night wiki-holes later and they’re getting a bad case of agoraphobia, and a feeling that they’d better stay creatively constrained for fear of being told they’re doing it wrong.


This is a shame, because the advantage of the ludicrous immensity is the freedom to make stuff up. There’s room in the 40K galaxy for whole empires to be awaiting discovery, and for me this is the best bit. The freedom to make stuff up is the keystone of my hobby. If a new hobbyist wants to do this but isn’t sure how, it seems to me that the solution is to encourage and collaborate with them; let them use you as a sounding board. Just be wary of being so prescriptive that they don't find their own way.


Of course it’s easy to say that, but harder to strike that balance in reality. If they’ve written their successor chapter as the gentle stewards of a liberal democracy, should you suggest that’s too much of a stretch for the setting? I’d say so, just like if someone asked if I’d like my orks to go up against their My Little Pony themed primaris marines, I’d turn them down harder than the members of TLC being presented with an ill-kempt scrub. Sure, it’s just that person’s interpretation, but the subjective interpretation defence only goes so far; just like when adapting a book into a film, you have to be at least somewhat receptive to the spirit of the thing you’re adapting. It’d be nice to be able to say “everything is subjective” or “nothing is subjective,” and life would indeed be easier if either of those things were true, it just ain’t so. Of course if both players want to brony it up (ugh) then that’s their business I guess. As with finding sexual partners, the thing is to find people with compatible preferences. I've seen armies that are deliberately pure, un-immersive comedy or are copying from another IP wholesale, and while people are absolutely entitled to make such projects - it's their hobby - they may find the majority of hobbyists are unenthused about playing opposite their Vault-Tec space marines or whatever. TLDR: I'm suggesting that established hobbyists shouldn't be too anal, and new hobbyists should seek to understand the spirit of the setting before going so far off-piste that they break their opponent's immersion.


So how to introduce someone to the grimdark future without overwhelming them? I know it sounds obvious, but I actually think the current (9th edition) 40K core book does a great job of introducing people to the tone and broad brushstrokes of the setting. Perhaps rather than telling people to watch one’s favourite Youtube video or read such-and-such a wiki, one should initially refer them to the book literally written to introduce people to the mythos. All that artwork and farcical strife will seep into them until it starts making the same weird, satirical sense to them that it does to us.

Hindsight is 2020

$
0
0

Greetings, Bunker dwellers! As we pop corks and douse the dumpster fire of 2020 in the champagne of optomism we felt it was time to look at our Year In Hobby. Because let's face it, while 2020 has been awful for gaming and socialising it has been something of a perfect opportunity for hardcore hobbying. 

2021 Official motto: "At least it isn't 2020"


Jeff: This year started for me with actually finishing an army. Like finishing finishing. The last bits of my Genestealer Cult fell in to place and I was properly content. After all, this was winter and we could still feel content about things. [WANT TO KNOW MORE? Follow the "Starborn Souls" tag]


Charlie: These guys looks great, Jeff, and I note there are already 15 minis in the above photo. By this point in the year I had painted [checks notes] ...one Space Marine. 


Jeff: In the very early spring we had a lovely prep week at the Beard Bunker getting ready for the Border Princes campaign. Which was ace. I also went entirely insane and painted All The Dwarfs in that week. Essentially I painted a new small army in a matter of days expanding the Stormbornes. [WANT TO KNOW MORE? Follow this link!]


Charlie: Jesus H Chipotle, Jeff, that's a lot of dudes to grunt out in a week. If memory serves I vaguely based some second hand goblins and spruced up an eBay fustercluck of black orcs. I count none of these against my tally of dudes painted because, well, that's clearly cheating. Also they look nowhere near as nice as these dwarfs. 

Jeff: By April things were looking a smidge bleak and my headweasels were doing a number on me so... we enter the phase of 2020 painting that we are catagorising as "Jeff paints his feelings away," starting with expanding a Necromunda gang into a damn platoon. [WANT TO KNOW MORE? Blood & Chrome]:



And as if that wasn't enough, an entire Bolt Action Commando army [WANT TO KNOW MORE? Commandos] also appeared on the horizon. 


Jeff: That would probably have been a good years work if I'm honest but no! We're nowhere near done. I'm painting my feelings away damnit! I decided that this year would be the year that I descended into a long planned project, Word Bearers. [WANT TO KNOW MORE? Graven Star] These obviously needed a core of marines.

Charlie: Oh, cool, so like 15-30 dudes yeah?

Jeff: [uploads photo]





Charlie: What.

Jeff: Many, many Cultists:

Charlie: The.

Jeff: A few Demons:
(which are really tough to photograph well)

Charlie: F---.

Jeff: And some nasty weird stuff


This army is in much the same state as the Genestealers were in 2019. Very, very near completion with only a few big pushes to go to get them over the hump. Surely that's got to be it right? Um. Nope. I needed a pallete cleanser mid-chaos and so painted some Empire for my Averlanders... [WANT TO KNOW MORE? Averland]

Charlie: HOW DO YOU HAVE MORE MINIS TO PUT IN THIS POST JEFF?


Jeff: But that surely is it, right? RIGHT?

Charlie: It'd better be.

Jeff: Um, nope. There's also a couple of single figures, a couple of objectives and um... 20 Goliaths that I haven't photographed yet. Ahem. So yeah, it's been a busy year. Somewhat productive shall we say, to the tune of, drumroll, 357 figures. Near as damnit one a day. I call that a good painting year. Now I am just JONESING to get some games with the things!

Charlie: [starts to sweat nervously as he realises the other kids have done more homework than he did; looks hopefully at Maisey in case a dog ate Maisey's hobby progress and makes Charlie look less unproductive]

Maisey: My year has been a little different.

Charlie: This sounds promising.

Maisey: Average painting output--

Charlie: Crap, nevermind

Maisey: --some gaming, and work has been knocked up a notch in intensity. Working for the ambulance service in the middle of a plague doesn't result in as much free time as some people.  

Charlie: Way to throw salt in the wound, dude.

Maisey: The first part of the year was some tidying up of my Pile-o-Shame, which I have to admit is tiny compared to others. I finished off the outstanding Thousand Sons' bits with painting Captain Calimari and some Ogres for the aborted second phase of the Border Princes campaign.

I have attempted a couple of new projects this year but the lack of gaming and yet another new edition killed my interest in 40k for the time being. I did manage to get a little demon detachment done as well as some Tau. Neither managed to kindle much more than as passing interest so they got shelved until I can work up the interest to actually paint more. 

 
What has managed to hold my interest has been the historical stuff. This year I've totally re-done my German Army for Bolt Action. My previous army was done before Warlord launched their revamped heer Grenadier box which was a massive step up. I also added a few vehicles and field guns that I hadn't had before.
 

Em and have also started dipping our toes into the Dark Ages with some Saxon vs Viking action using the Hail Casear ruleset. It is still early days on this but being from Winchester I legally had to do a Wessex army. 

 

I've also dived back into the Napoleonics. With the advent of Contrast paints they are no longer a massive pain in the thingy to paint and I've been knocking them out pretty quick. At this point the armies of France have no equal, until I get excited about a different faction or Jeff and Em finish painting their British.

Charlie: Three small armies and added to several of your 40K forces. Cool. I guess I could just not post my own output, since that way no-one has to know. Well, Andy, you're my last hope of escaping the "least productive member of the Bunker crew." Please tell me you sucked this year.

Andy:  Yeah.....  probably not.

Charlie: Makes a last-ditch wish in the form of Baby Yoda GIFs.

Andy: Much as I'd love to make that wish come true, it would appear that being trapped at home thanks to "All This and That" and far too many remote meetings where I can thankfully keep the camera turned off has meant I've also had a productive year.  In approximate order of completion this has included:

Painting 10 Namarti Whatsits to expand the number of Waywatchers in my Wood Elf army and 2 Great Eagles, as artillery and Jeff's Gyrocopter were not my friend in the Border Princes.  Having learned of the joys of static grass I also finished basing the whole army, can I claim 25% credit for that???



I've also made a very conscious effort to clear my backlog this year.  I have come to the realisation that I struggle when I've got all sorts going on, preferring to have a single task to deal with at a time.  I'd let too much pile up over time so the closure of most shops at the start of our lockdown I took the chance to assess, binned a whole bunch of crud, and decided how I was going to clear what I wanted to keep.  

This included the Tau Vanguard Detachment I'd picked up when Apocalypse launched.  Contrast paints meant I could finally create the coloured metallic look I wanted for an Iron Man themed colour scheme.

... an Ambot for my Cawdor gang, the AmbleShrine ...

  

... and a whole pile of old metal models I'd hung on to since I was a kid - 16 Guard of the Tikendarokan 6th Mobile Infantry, 3 Storm Troopers painted as if they were the personal guard of a planetary Governor, 3 random Catachan models painted up as Dock Workers who’ve taken up arms, 6 old Escher who have also taken up arms, and 20 old Delaque, a local planetary gang. There's another 23 Catachan in the queue which will be the last of my childhood collection.



Last but not least, there were the Necrons. That Indomitus box was just so much sweet sweet temptation. Of course it didn't stop there, so now there's an extra Lord, Warden, Technomancer, Plasmancer, 2 Cryptothralls, Canoptek Reanimator, Doomstalker, Spyder, 3 Wraiths, 3 Skorpekh Destroyers, Plasmacyte, Triarch Stalker, and I also updated the paintjob on 10 Flayed Ones as they were a little tired. Yeah, just a minor expansion then 8(.



All my other progress (apparently like Jeff, and yet nowhere near as much as Jeff, that wasn't enough) is thanks to buying a house (purchases count right?). Now I can finally setup to be able to game and I also tricked one of our fellow nerds into moving around the corner <evil laugh!>. This has resulted in a rather pleasing amount of scenery getting built and painted. TT Combat's excellent Iron Labyrinth, a series of Multiverse Terrain containers (some will become workshops), and a couple of the delightful Mekboy Workshop kits (below is a little sample of this still very much WIP collection).

All of which leads to the final achievement unlocked for 2020, garden gaming. We even managed to add to the romanticism by gaming by fairy light as the night and lockdown closed in.


 
Careful the bald spot doesn't blind you

 

Charlie: OK clearly Andy's let me down, but I've got a secret trump card to avoid the mantle of "Bunker's least productive grot." Tom, the hatless one in the photos above, has written a few guest posts for the Bunker in the past, so technically I can ask to see his 2020 output. Why would I do that? Because Tom is famously a glacially slow painter who was only recently convinced to try using a palette. Take it away, Tom...

Tom: [uploads photo to Google Drive]


Charlie: Shit. Betrayed by Contrast paints, coloured spray, and extreme enthusiasm. There are no cards left to play, and at last, I can reveal my epic total miniatures painted in 2020 was...

...drumroll...

...nineteen.

Here's the first eighteen:

Spot the odd one out

And now for the nineteenth:

This right here was 6 weeks of my year

Gutted.

By this point in the post you either respect my commitment to the bit, or are screaming at the screen saying that hobby progress is subjective, and that it's not always useful to compare yourself to others like this. Frankly, you're right. And to be honest that's pretty much the thrust of the roundup I posted over at Goonhammer. I did a bunch of time consuming things this year which were definitely hobby related but didn't involve painting minis, from making maps and illustrations to... well, to writing several chonky articles for Goonhammer into which I poured a fair amount of love. So as much as my output quantity is laughable, I'm really feeling quite content.  This isn't a race, it's a hobby, and one that has continued to bring me joy in a year that was otherwise... less than ideal.

I hope the same is true for you, and if you've done your own roundup on your blog/Insta/whatever, feel free to link it in the Comments section so we can go and admire your hard work. And/or to confirm to me that I am in fact the least productive hobby grot on Terra.
Viewing all 458 articles
Browse latest View live