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Modular Sector Mechanicus: now with paint

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What's that, Skip? You can stick blue and orange carrier bags over your lights to jazz up the ambience? Crikey.

Back in February I finished building a hefty pile of Sector Mechanicus scenery with Tom's help. Now with Drew's assistance it has been painted. At last, the Beard Bunker is equipped for some industrial shenanigans. I can't wait to play Necromunda, Kill Team, Deathwatch and 40K all over it.

Basic grungy metal paint recipe
Given the essentially infinite amount of detail on these kits, I've kept things basic for now. Perhaps, when more of the scenery backlog is clear, I'll go back and add more colours, as well as the underhanging cables and the walkway rails. For now, though, here are the paltry stages to get a sort of catch-all filthy metal:

  1. Spray black.
  2. Stipple patches of a mid-brown (all thanks to Drew for her skill at brown splodging).
  3. Drybrush Army Painter Gunmetal (I'm sure Leadbelcher would do).
  4. Edge drybrush Necron Compound.

It's still modular!
I'm really not over the flexibility of these Sector Mechanicus kits. Setting up the board is a lot quicker if you glue it all together, but given the number of skirmish games we play, modularity is a beautiful thing. The floor supports and the floor clips can all be pulled in and out and stay in place quite happily, even after painting. Likewise, ladders will go in anywhere you want.



To give a sense of the near-bewildering array of layout possibilities, here's three mundane examples of how the tanks can be integrated into exhausts and pipe networks:


I often find the temptation is to build tall with this stuff, although of course this minimises its board coverage. Luckily I have plenty of other scenery for that; I'd rather have something that looks cool and sits together than a weird Gaussian field of LOS-blocking competitive perfection.



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